What is a smartphone phone. Smartphone - what is it? For Dummies

And in the last 5-10 years, a breakthrough in the field of cellular communications has been the emergence and then widespread use of smartphones. What is a smartphone, how does it differ from ordinary mobile phones and how to choose it? That's what we'll talk about now.

Smartphone is a device that combines cellular functions with . In addition to making voice calls, SMS, voice mail functions, using a smartphone, you can access the Internet, receive and send e-mail, communicate in in social networks and chats, edit office documents, listen to music, take photos and videos, and much more.

Whether all these functions are necessary for a novice user (i.e. "teapot"), it's up to you to decide. In principle, support for a particular feature in a smartphone depends not only on the technical parameters of the device, but also on the type of operating system that is preinstalled in this model, as well as its current version and installed software.

Now there is a "fashion" for smartphones and they are bought by everyone, both schoolchildren, students, and even some advanced pensioners ... Before proceeding with the choice of a smartphone, let's figure it out, do you really need it?

1. Who needs a smartphone?

Smartphone

Samsung Galaxy Nexus - smartphone based on Android OS

Communicator Qtek S100

Smartphone, colloquial smartphone(English) smartphone- smart phone) - a mobile phone comparable to a personal digital assistant (PDA). Also, the term "communicator" is often used to refer to some devices that combine the functionality of a mobile phone and a PDA.

It is important to note that programs written specifically for the operating system of a smartphone or communicator are complete sequences of low-level microprocessor instructions compiled into binary code. Specialized applications use processor resources more efficiently and, as a rule, have more functionality than "generic" J2ME programs. However, for most users, this circumstance is not the main selection criterion. Smartphones are promoted by manufacturers based on other factors, such as advanced multimedia features (better camera, enhanced video playback, improved music capabilities), Wi-Fi, GPS, etc.

Smartphones and communicators

At present, there is no clear distinction between smartphones and communicators, since the functionality of both classes of devices is approximately the same. Various experts and manufacturers interpret these terms differently. The so-called "historical approach" is often used, which is as follows: if the device is descended from a PDA, then it is a communicator, and if from mobile phones, then it is a smartphone. Within this approach, communicators usually refers to devices with a touch screen (may be augmented with a keyboard) running the Apple iOS, Windows Phone, Open webOS, or Android operating system. Windows Mobile devices that use only QWERTY - and / or a numeric keypad (similar to a telephone keypad) for entering information are called smartphones. Most devices running Symbian OS are traditionally referred to as smartphones (with the exception of Nokia 9xxx series, Nokia E90 and some others). In other cases, the positioning of the device depends on the manufacturer (usually devices with a touch screen are referred to as communicators, and devices without such a screen are referred to smartphones).

Also, some experts separate communicators and smartphones, respectively, by the presence or absence of a full-size (QWERTY) keyboard (virtual or physical).

In the early 2000s, the boundary between smartphones and communicators was more pronounced. The first communicators were actually PDAs with an additional GSM module. They did not differ from PDAs either in size (screen diagonal 3.5-4 inches, resolution 320×240) or weight, and additional phone functions contributed to the rise in price of the device and reduced battery life. Smartphones, in turn, did not differ much from phones, the screen size and resolution were low, and the functionality did not reach the PDA. Nokia, promoting its smartphones, focused on design, gaming and multimedia capabilities, etc., without focusing on the intelligence of devices. However, over time, products called smartphones and communicators have converged. The size of communicators decreased, and telephone functions came to the fore. The size of smartphones, on the contrary, increased, and the functionality reached the level of a PDA.

The next stage in the development of smartphones began after the successful entry into the market of the iPhone mobile phone from Apple. Operating system this device, positioned as a smartphone, was functionally cut down for marketing reasons. So, the ability to install third-party programs was limited, there were limitations in terms of multitasking. However, thanks to the successful design and competent promotion policy, this device became a trendsetter and set new standards for keyboardless devices. If in the mid-2000s the screen sizes of most communicators and smartphones were 2.4-2.8 inches with a resolution of 320×240 pixels, now a 3-5" screen with a resolution of 480×320 has become typical (iPhone, Android) , 800×480 (Android), 640×360 (S60v5, Symbian³), 960×640 (iPhone 4/4S, Android), 1280×720 (Android).

The history of smartphones and communicators

Nokia 9000 Communicator closed

Line of Nokia 9xxx communicators (9000, 9110, 9210, 9500)

Ideas for combining the functionality of a cell phone and a pocket personal computer appeared almost immediately after the appearance of the first pocket personal computers in the early 90s of the XX century. The first such attempt is considered to be the IBM Simon phone, first presented to the public as a concept on November 23, 1992 by IBM. In 1994, this device was put on sale by the American cellular operator Bell South. The cost of the device was $899 with a contract and just over $1,000 without it. In addition to telephone functions, the device included organizer functions, could send and receive faxes, allow you to work with e-mail, and also contained several games. There were no control keys, all actions were performed through the touch screen. Due to the large dimensions and weight (more than 1 kg), the device has not received significant distribution.

At the end of 2008, Sony Ericsson and Motorola abandoned further development of the UIQ platform. At the same time, Nokia releases a touch device Nokia 5800 based on Symbian OS 9.4. The smartphone supports control without the use of a stylus and is aimed at the mass market. Simultaneously with this device, the flagship smartphone Nokia N97 with a touch screen and a slide-out QWERTY/YZUKEN keyboard was announced, which was released in mid-2009.

Major smartphone manufacturers

Smartphone market statistics by manufacturers:

Manufacturer 3 sq. 2007 3 sq. 2008 3 sq. 2009
PCS. % PCS. % PCS. %
Nokia 16 025 690 51,4 % 15 485 690 38,9 % 16 413 420 39,7 %
R.I.M. (BlackBerry) 3 298 090 10,6 % 6 051 730 15,2 % 8 521 280 20,6 %
Apple 1 107 460 3,6 % 6 899 010 17,3 % 7 362 670 17,8 %
HTC 850 400 2,7 % 2 308 210 5,8 % 2 179 960 5,3 %
Fujitsu - - 1 093 870 2,7 % 1 394 710 3,3 %
Motorola 2 058 500 6,6 % 2 313 930 5,8 % - -
Other 7 816 100 25,1 % 5 697 660 14,3 % 5 522 510 13,3 %
All manufacturers 31 156 240 100,0 % 39 850 100 100 % 41 394 250 100 %

Operating Systems

Apple iPhone 4 is one of the most popular smartphones in the world

The most common Operating Systems and platforms for smartphones:

Smartphone product statistics by share of operating systems:

Platform 3 sq. 2005 3 sq. 2006 3 sq. 2007 3 sq. 2008 3 sq. 2009 1 sq. 2010
PCS. % PCS. % PCS. % PCS. % PCS. % PCS. %
Symbian OS 8 164 790 59,7 % 13 217 980 72,8 % 21 219 390 68,1 % 18 583 060 46,6 % 19 107 490 46,2 % 24069800 44,3 %
BlackBerry OS 210 100 1,5 % 506 230 2,8 % 3 298 090 10,6 % 6 051 730 15,2 % 8 521 280 20,6 % 10552600 19,4 %
Windows Mobile 302 280 2,2 % 1 025 540 5,6 % 3 797 360 12,2 % 5 425 470 13,6 % 3 631 630 8,8 % 3706000 6,8 %
Android n/a n/a n/a n/a n/a n/a n/a n/a 1 455 140 3,5 % 5214700 9,6 %
linux 3 005 440 22,0 % 3 030 220 16,7 % 1 361 810 4,4 % 2 028 490 5,1 % - - 1993900 3,7 %
Palm OS 621 700 4,5 % 333 340 1,8 % - - - - - - - -
Other 85 580 0,6 % 51 308 0,3 % 372 130 1,2 % 862 340 2,2 % 1 316 040 3,2 % 404800 0,7 %
Total 12 389 890 90,5 % 18 164 618 100 % 31 156 240 100 % 39 850 100 100 % 41 394 250 100 % 54 301 400 100 %

Smartphones and malware

The openness of the operating system of smartphones and communicators gives rise to another problem that is well known to users of personal computers - computer viruses and other malicious programs. To protect against this danger, most of the leading anti-virus software developers have created special versions of anti-virus programs for mobile operating systems (for example, Kaspersky Mobile Security from Kaspersky Lab).

Most modern malware for mobile devices(mostly Trojans) is distributed over the Internet under the guise of useful programs(games, codecs for video players and others), or locally in public places via bluetooth. In this case, the installation of the malicious program must be confirmed by the user. To protect against such viruses, it is enough to exercise reasonable caution: do not accept a bluetooth connection request from strangers, do not install suspicious programs from unreliable sources, etc. However, as the number of smartphones and communicators used to access the Internet grows ( thanks to the introduction of new technologies wireless communication, Mobile WiMAX, and others), malware for mobile devices can become a serious threat.

It should also be noted that ordinary mobile phones can also be infected with malware (there are malicious J2ME programs, phone OS vulnerabilities can be exploited, etc.).

Notes

  1. eldarmurtazin: What is a smartphone?
  2. This Day in Business History: The World's First Smartphone (Russian). Forbes. forbes.ru (November 23, 2012). Archived from the original on November 24, 2012. Retrieved November 23, 2012.
  3. The end of UIQ
  4. Canalys: Global smart phone shipments rise 28% . Archived
  5. Canalys: An analysis of the smartphone market in 2008 (Russian). Archived from the original on August 25, 2011.
  6. Canalys: Smart phone market shows modest growth in Q3. Archived from the original on August 25, 2011.
  7. Smartphone market: RIM jumps past Windows Mobile in 2Q08. jkOnTheRun (September 12, 2008). (unavailable link - story) Retrieved July 9, 2009.
  8. MTS and VimpelCom will sell Blackberry communicators in Russia. bigness.ru (November 27, 2007). Archived from the original on August 25, 2011. Retrieved June 4, 2009.
  9. Palm announces webOS platform
  10. Symbian. fast facts. (unavailable link - story) Retrieved 23 October 200?.
  11. Google Android smacks down Windows Mobile in latest Gartner data
  12. Evolution of threats in the first half of 2008 Kaspersky Security Bulletin
  13. Malware for mobile devices Kaspersky Security Bulletin

Today, Psyonix, a video game developer, announced the release of Rocket Pass 6 (it's cybernetic racing). When will Rocket Pass 6 be available to play? Rocket League players won't have to wait long for the new Rocket Pass to become available. As developer Psyonix announced, Rocket Pass 6, a cyber racing-themed game, will release on March 25, 2020. With a cybernetic theme in the game and over 70 levels, players will have plenty of gaming content to claim when playing online matches. Psyonix is ​​adding dozens of new in-game items, both for free users and premium subscribers.

Xbox Game News: Game development company Psyonix announces futuristic racing cars - Rocket Pass 6.

You'll need to play matches, grind through racing levels, and you'll get in-game items for free that will make your car look like a sci-fi car, not like a car from the real world. And upgrading to Rocket Pass Premium will give you access to the futuristic Ronin supercar.


As with previous versions of the Rocket Pass, you can get the Rocket Pass Premium for 1,000 credits or get a 12-tier bonus for 2,000 credits. Plus, you can earn up to a thousand credits on all Rocket Pass Premium levels.

The Ronin game car is offered in three variants, namely the standard model (level 1 Rocket Pass premium), then the GT1 (that's the 34th level) and the amazing GTX (that is, the level 70), which is a mixture of sportiness and backlight golden neon lights that will make the rider stand out from the crowd.

As usual, the Rocket Pass also includes a range of tracks, boosters, toppers and decals, offering a variety of neon add-ons to spruce up Season 10.

After the release in March, Rocket Pass 6 plans to last until July 15th. So gamers will have plenty of time to hone in on the levels and get all the sci-fi rewards they want out of the game.

Video Rocket Pass 6: the official trailer of the game.

Rocket Pass 6 has two tracks:

1) Free track "Rocket Pass 6 Free Track".

You do not need to pay money to receive free rewards.

2) Premium track "Rocket Pass 6 Premium".

You need to pay 1,000 credits ($9.99 in USD) to upgrade to premium, you can also spend 2,000 credits to unlock the Ronin car, plus 12 additional Rocket Pass levels.

So let's sum up the Xbox game news. Rocket League has gone cybernetic in Rocket Pass 6. The newest vehicle, the Ronin, is moving around the dark streets of Neo Tokyo. Upgrading to Rocket Pass Premium will help you get and experience this supercar.

Technology News has something exceptional for you today! IT company Mojo Vision has announced the creation of the world's first true intelligent contact lens called Mojo Lens. The Mojo Lens device is a contact lens with an integrated display that gives people the useful and timely information they want without making them look down at a screen or losing focus on people and the world around them. Mojo calls this experience Invisible Computing, a platform that enables hands-free, instant, unobtrusive and accessible information, allowing people to interact more freely and genuinely with each other.

Science and technology high-tech news: Mojo Vision develops the first real smart contact lenses with Augmented Reality function.

The company has been researching, developing its innovative technology and holding patents critical to the development of augmented reality (AR) smart contact lenses that have been around for more than a decade. The company is currently demonstrating a working prototype of the device. Mojo conducts feasibility studies for iterative research and development with Institutional Board (IRB) approval. Mojo Lens is currently in the research and development phase, so it is not yet available for sale anywhere in the world.


The plans for the development of the company's innovative product have previously remained invisible.

Useful Features of Mojo Smart Lenses

Mojo Lens smart contact lenses are designed for use in a wide range of situations, from consumer to business. In addition, the company plans to proactively apply a product designed to help people struggling with low vision through improved images. The dedicated Mojo Lens app is designed to provide real-time contrast and lighting enhancements, as well as zoom functionality. With an inconspicuous contact lens form factor, Mojo Lens is designed as an aid for the visually impaired that can be discreet to the wearer and provides a hands-free experience while providing enhanced functional vision to aid mobility, reading and observation.

The Mojo Lens screen will provide the user with information about the object or surrounding area.

In businesses and organizations, Mojo Lens can be used to give workers or professionals access to real-time information that will greatly improve productivity, accuracy, and compliance without having to look at a mobile device or a clumsy, vision-blocking headset that limits situational awareness or hinders social interaction.

Smallest 14K Display

Mojo Lens incorporates a range of breakthrough and patented technologies, including the smallest and densest dynamic display ever made, the world's most energy efficient computer vision image sensor, configurable wireless radio, and motion sensors for eye tracking and stabilization. Images. Mojo Lens includes the 14K Mojo Vision display (announced May 2019). The innovative display delivers a world-record pixel pitch of over 14,000 pixels per inch (ppi) and a pixel density of over 200 million pixels per inch (ppi²), making it the smallest and densest display ever built for dynamic or moving content.

Comments about Mojo Lens smart contact lenses from the creators of the next generation device:

Drew Perkins, CEO of Mojo Vision, had this to say:

"After extensive research, development and testing, we are excited to unveil our product plans and start sharing information about this transformative platform.

Mojo has a vision of "invisible computing" where you have the information you want, when you want, and aren't bombarded or distracted by data when you don't. Technology should be useful, it should be available at the moment and disappear when you want to focus on the world around you.


- Steve Sinclair, Senior Vice President of Product and Marketing, Mojo Vision:

"We're still in the design, prototyping, and testing process, but the goal of Mojo Lens and Invisible Computing is to give people immediate access to the information they need without the gadget's visual distraction. We believe that information should be where you need or want it, and then disappear when you don't need it. Whether it's memorizing a multi-step procedure, getting walking directions from a meeting to your hotel, checking your home remotely, or visiting a dark garage, we guess people use this most often when they need information or answers but want to stay put, and with "lifted eyes" in the world around them.

There are many uses for this technology. Currently, one of our main activities is the development of Mojo Lens for people with poor or low vision. With the ability to increase contrast, enhance edges and enlarge text, this device will give people a better map of their environment, the objects and people around them. We work with the Vista Center for the Blind and Visually Impaired and have been accepted into the FDA Breakthrough Device program to help us bring our solution to market in a more meaningful way.

We have been developing the Mojo Lens device since 2015, but the research and design of our smart contact lenses began ten years ago, so you can imagine how important technological development and innovation is.

At the heart of the Mojo Lens is the Mojo Vision 14K PPI display, which is the smallest and densest dynamic display ever made. It's a microLED array the size of a grain of sand that projects information onto the retina. We've also included sensors to determine where you're looking, to understand your context, and to stabilize the images in front of you as your eyes move. To deliver these images to the lens, we have developed a high-speed, low-power data transmission system to transfer data to and from the lens. All of these components - display, sensors, radio as well as thin film batteries - are enclosed in a scleral contact lens that also corrects your vision like a standard contact lens. A scleral lens is very convenient because it covers over the cornea and rests on the white of your eye where you have fewer nerve endings.

We also had to develop methods to properly oxygenate our eyes so that we could wear our Mojo Lens comfortably all day. All of this will run on the Mojo Invisible Computing platform, which will display valuable information for you when you need it without causing unwanted distractions. "


Device development

Mojo Vision also announced that it is partnering with the U.S. Food and Drug Administration (FDA) through its Breakthrough Device Program, a voluntary program designed to provide safe and timely access to medical devices that can help treat irreversibly debilitating diseases. diseases or conditions. With a breakthrough device designation for the development of the Mojo Lens, Mojo Vision will work directly with FDA experts to obtain feedback, prioritize reviews, and develop an end product that meets or exceeds safety regulations.

Technology company partnership

Mojo recently announced a new partnership with the Vista Center for the Blind and Visually Impaired, a Palo Alto, California, Santa Clara County, non-profit organization that provides rehabilitation services to more than 3,000 children and adults with blindness or visual impairment each year. Through the partnership, Vista Center customers will play a direct role in defining Mojo Vision's innovative technologies and contributing to the company's team of scientists and engineers. In return, Mojo Vision will be able to bring better and more user-friendly devices to market, help restore vision, and improve the quality of life for Vista Center customers and others with similar needs.

Investments in high technologies

To date, Mojo Vision has raised over $100,000,000 in investment from Motorola Solutions, NEA, LG Electronics, Shanda Group, HP Tech Ventures, Liberty Global, Khosla Ventures, Fusion Fund, Advantech, Gradient Ventures and more. The company was founded by CEO Drew Perkins, CTO Mike Wymer and Chief Scientist Michael Dearing, as well as a team of Silicon Valley veterans from companies such as Motorola, Apple, Microsoft, Amazon, HP, Infinera, Google, Agilent and Marvell, among others. as well as medical device and optometry experts from companies such as Medtronic, CooperVision, Johnson & Johnson, Philips Healthcare, Abbott and Zeiss Ophthalmology.

For the curious, more information about Mojo Vision.

Mojo Vision is an Invisible Computing technology company dedicated to developing products and platforms that reimagine the intersection of ideas, information and people. Mojo Vision is headquartered in Saratoga, California. Instead of becoming attached to electronic devices, which are increasingly distracting in many aspects of our lives, Mojo is about providing information and knowledge that is immediate but without disrupting traditional devices. Mojo is inventing the future of computing (Invisible Computing), which envisions a world where there is information when you need it, technology disappears, and you can freely communicate with other people in a more meaningful and confident way. Founded by technology experts with years of experience developing innovative products and platforms, and backed by the world's leading technology investors, Mojo believes "computer invisibility" is the future.

The Chinese vending market and vending machine industry are growing at a rapid rate. From the tenth to the twelfth of May, a new event "China VMF 2020" (Guangzhou, China) is planned to be held at the China Import and Export Fair complex. In recent years, the number of Chinese vending/vending machines has grown by an average of 30 percent. According to Forward's forecast, China will have 138 million vending machines by 2020, selling up to 100 billion yuan worth of daily necessities annually. Meanwhile, China has become the largest manufacturer and exporter of vending machines in the world, with most of the exports going to Guangdong.

Technology and Exhibition News: China VMF 2020, an international trade fair for vending machines and self-service equipment, is being organized in one of the oldest cities in China.

The last China VMF 2019 brought together exhibitors in several thematic exhibition spaces: "Vending Machines and Self-Service", "New Retail and Payment Solutions", and "Fresh Delivery and Refrigeration Technology Equipment". Each exhibition space was represented by key players from its category, such as Foxconn, Fuji Electric, Easy Touch, Sanden, Union Pay, LE Vending, Bianchi, YoPoint, TCN, CPI, Comma, Nayax, DeepBule, Holo, Laqtia, Superlead and others. .


In order to achieve the best results, the new China VMF 2020 has dedicated a well-located "International Pavilion" for overseas exhibitors. Words from the organizers about the preparation and interest in China VMF 2020.

Shalynn Ji, Overseas Commissioner, from the organizing committee of China VMF 2020, said:

"The vending machine (vending machine) is a global mega trend that has attracted the attention and support of many people. Our organizing committee has noticed this trend and has partnered with a worldwide association to improve communication between insiders and further promote the booming industry.

Hosting 365 exhibitors covering 13,045 square meters of net exhibition space, China VMF 2019 registered 32,505 visits in three days! Receiving unanimous praise from insiders around the world over the past few years, China VMF has become one of the most popular and largest annual exhibitions in the global self-service vending industry. It is expected that 86 percent of exhibitors from 2019 are looking forward to the new fair, and China VMF 2020 will bring together 700 exhibitors in a 50,000 square meter exhibition area.

We met with world professionals in the field of vending. We participate in global events every year and invite them to the VMF website to stay in touch and share knowledge with them. It is very interesting to share the local vending machine market with each other and exchange experiences with each other. "


China VMF 2020 may be useful for those who are interested in the following topics:

Exhibition vending machines;
- Vending goods, accessories;
- Self-service cars;
- Services for coffee in the office;
- Payment solutions;
- Management and operation of vending machines;
- Micromarket, automatically managed shops;
- Logistics and cold chain for perishable trade goods;
- And another on the theme of the fair.

Today, robotic kits are beginning to significantly help in human learning. Recently, one of the leading providers of educational solutions STEAM (the term means education using science, technology, engineering, art and mathematics as points of interaction for conducting surveys, dialogues with students and creating critical thinking). The debutant was the company Matatalab (Matatalab), attracting attention with a line of robotic kits Matatalab Coding Set and Matatalab Lite - sought to test innovative technologies. Which help develop computational thinking skills and prepare children for the digital world.

Robotics and Education News: The Matatalab Coding Set and Matatalab Lite Educational Robotic Kits can prepare you to understand the digital world.

Amazingly simple, Matatalab robotic kits follow children's cognitive development (from concrete to abstract) and use simple character design to enable learning children to understand coding and computational thinking through fun yet challenging play quests (assignments).


Matatalab's operations span the B2B (Business to Business) and B2C (Business to Consumer) markets, offering professional solutions to educational institutions and families around the world, including programming robots (robotic kits), curriculums, teaching aid packages, and so on. Video review of the robotic kit Matatalab Coding Set: Programming is easy as "ABV".

This is a hands-on robot for kids ages 4 to 9. Encourage kids to learn the basic concept of coding/programming through adventure and hands-on play! Using easy-to-handle coding blocks, kids can now learn to code without screens.

Through years of development, the company has been committed to "Code and Confidence to Make a Difference," according to Matatalab.

Video review of the Matatalab Lite robotic kit:

Matatalab Lite is an adorable and easy-to-use coding robot ready to take young children aged three and up on an exciting coding/programming adventure. It consists of a robotic machine with sensors and a wireless controller with three modes, namely control mode, coding mode and sensor mode.

The robotic kit develops problem-solving, critical thinking, creativity and collaboration skills for your kids through hands-on game programming. Children can enjoy learning basic programming concepts such as sequencing, conditionals, and debugging, and will be challenged with more challenging tasks all the time.

A few words why the training robotic kits Matatalab Coding Set and Matatalab Lite were created from the manufacturer:

"The two founders of Matatalab previously worked for an industry-leading educational robotics company providing software and hardware to teach coding to younger students around the world. Based on this experience, they found that there are no products on the market that teach programming to young children. Despite the educational value of STEM, computer science, programming, and computer thinking, learning to code is still limited to programming on tablets or computers. However, Computer Science Teachers Association (CSTA) standards have shown that children can learn the basics of programming as early as preschool. Therefore, they envisaged the creation of an easy-to-use robot for teaching programming for children with low thresholds, rich features and diverse application scenarios. They later founded Matatalab Co., Ltd and successively released "Matatalab Pro Set", "Matatalab Coding Set", and "Matatalab Lite". Instead of programming languages, these products use a tangible programming language that matches the cognitive characteristics of children aged 4-9. The coding set is intended for children aged 4 and over. Given that the coding block is a programming language, no screen is required and children can edit their own programs, similar to replacing building blocks. In addition, expansion packs such as music, drawing, and sensors are also available for children to achieve advanced learning skills. Designed specifically for 3-4 year olds, the Lite series is equipped with a controller instead of code boards and blocks. This design is focused on the exploration direction and sequence of children of this age, and it is useful for children to acquire basic sensory perceptions such as sound, light, color and speed.

- The history of the creation of robots, from Matatalab.

One of the founders is a graduate of the Mathematics Department of China's first Tsinghua University. He developed the whole range of products. Initially, a technical prototype was developed and demo samples were created on Raspberry Pi boards. All this has been tested by relevant teachers, students and parents in several communities and educational institutions. After proof-of-concept, it was presented to industry experts in different countries and further optimizations were discussed. Then the first round of investments took place. The team began to expand and the product design became more attractive. After a year of research and development, the product experience has greatly improved. Subsequently, 3D printing samples were tested in 13 countries and received feedback from many educational experts, teachers and students in Europe and the United States. This helped to further improve product quality and eventually achieve mass production. It is noted that safety and reliability are top priorities because the product is intended for children. Professional organizations and suppliers were found to solve the problems of the supply chain and mass production, and the products were thoroughly tested so that they even passed the food quality certification. This is now the highest level of toy product testing in the world, and according to the creators, the products can be as safe as baby bottles.

- Interesting moments that arose when creating robots, according to Matatalab.

When we visited investors to seek investment, the demo prototype was damaged during the trip. So we could only play the role of a robot through gestures and body language to explain our practical coding concepts and how robots work. Fortunately, we impressed investors and received investments. Of course, we believe it is because our product is exceptional and that we are the pioneers of the blue ocean market,” said Rishon Su, CEO of Matatalab.


Our product design principle is low threshold and high ceiling. It's easy to start, but the difficulty will increase step by step, constantly testing the thinking ability of the students. We have developed three task guides. Many adults found them easy at first, but got lost in the high-level tasks or spent a lot of time doing them. For example, a computer science teacher at the University of Chicago could only complete the last step of our assignment in 6 minutes and 42 seconds. He joked that he would never tell his daughter about the experience. So while the game is very easy to learn, it's just as challenging as an adult game," said Tony Zheng, COO of Matatalab."


Matatalab in Russian educational institutions.
According to the creators of the Matatalab training robotic kits:

"Today, Matatalab is used in 500-700 educational institutions at various levels from kindergarten to high school. The question of the number of institutions is very difficult, because Digis does not work with end users, and Matatalab has more than 120 active partners in all regions of the country.

In addition to public schools and kindergartens, Matatalab is used in private development centers as well as teacher development centers in many regions of the country.

In April 2020, the first interschool competitions in "Matate" can be held on the basis of the Moscow school. Eight kits have already been provided for task development and team training.

At about the same time (in March), the NTI 2020 Olympiad will be held in the Siberian region of Russia, in the city of Novosibirsk, together with the Ministry of Education of the Novosibirsk Region. "

The Annual Amusement Parks and Amusement Show (TAAPE) is scheduled to take place in September, from the 9th to the 11th. TAAPE 2020 is the first and only professional entertainment show in Thailand (according to the organizers). The exhibition in Bangkok will showcase the latest achievements of the entertainment and leisure industry. Exhibitors will include both manufacturers producing children's household goods, as well as producing mechanical goods, as well as products for the theme park. From more than two dozen countries of the world, it is planned to attract companies and professional visitors. Participants are expected from Russia, Malaysia, Thailand, Singapore, Laos, Cambodia, Indonesia, Vietnam, Burma, China, Korea, India, Taiwan, the Netherlands, Spain, Great Britain and other countries. A good opportunity for foreign companies and distributors to promote their brand.

Exhibition and technology news: Officially called "Thailand Amusement & Attraction Parks Expo" or "TAAPE" - is preparing to host participants from 20 countries.

TAAPE is the first exhibition dedicated to the theme park, video game and entertainment industry, and will serve as a showcase for the production and design of the entertainment and theme park company to enter the Southeast Asian market, according to the organizers of TAAPE. There is a chance to meet potential business partners, trade buyers, investors and clients. The exhibition will cover the entire ASEAN zone, serving as the most efficient trade channel for exhibitors' products.


Expected to present 620 booths to the public, exhibitors will come from more than two dozen countries or regions, including Russia, Thailand, Vietnam, Korea, China, Japan, Singapore, Germany, India, France, Malaysia, Australia, America, Indonesia, Taiwan and others.

Topics of the TAAPE exhibition and exhibits:

Products and accessories for video games.

Game machine, simulation, remote control equipment, various game machines, arcade, home game machine and peripherals, animation product, online game, carnival lottery, interactive game machine, doll machine, gift machine, sticker camera, various coin dispensers , game tokens, game console displays, video game software, puzzle and entertainment equipment.

Park and playground.

Robots, roller coaster, skates, ferris wheel, carousel, kart, observation car, tour bus, cable car, simulated golf, simulated shooting system, drifting equipment, water slide, water walking ball, sensory boat, water fountain, system cold mist, water treatment equipment, wave making equipment, extreme sports equipment, outdoor sports, climbing equipment, optical-electronic combined entertainment equipment, laser, lighting, pyrotechnics, special effects, motion pictures, 3D and 4D film , water screen cinema equipment, performance equipment, special photographic equipment, special stereoscopic film projector, vending machine, playground and entertainment center management software, ticketing system, kiosk, park lighting, outdoor landscape lighting, LED displays, LED lamps, parks th sculpture and so on.

Children's entertainment facilities.

Children's trolley, electric car, swing, preschool, inflatable rides, aerial models, children's play frame, slide, swing, turntable, naughty castle, trampoline, entertainment combination toy, safety cushion and other equipment.

Landscaping.

Park, scenic spot, landscape, tourism project planning, design and engineering, landscape sketch design, entertainment project design, leisure and entertainment product packaging.

The exhibition also plans to touch on topics for visiting objects.

Various theme parks, water parks, scenic spots, film and television bases, resorts, leisure clubs, supermarkets, hotels;

Museums, science and technology museums, exhibition halls, ocean halls, preparation and operation of memorial buildings, property management.

Who might be interested in TAAPE 2020:

Developers of various theme and industrial parks;

Departments of state planning and design, and relevant procurement departments;

Various organizers of cultural tourism and investors in commercial real estate;

Distributors of goods for entertainment and video games, owners of gaming halls;

Relevant departments of education, schools, vocational schools;

Sporting Goods Dealers, Entertainment Investors and other professionals;

Financial, insurance and venture investment institutions;

Other professionals related to theme park and cultural tourism;

Game developers, operators, publishers, software and hardware vendors, research institutes, gamers and so on.

Exhibition opportunity.

Visitors to the new amusement parks and attractions exhibition will have the opportunity to shake hands with industry experts, decision makers and customers to discuss challenges and solutions.

The organizers of one of the major exhibition shows, "Asia Amusement & Attractions Expo", are going to hold it in May 2020 (from the tenth to the twelfth). At the exhibition dedicated to entertainment and attractions, we plan to stick to the main topics: high-tech equipment, games and devices for them, theme parks and attractions, inflatable equipment, water technology, children's entertainment. The organizers also plan to hold special events: a forum on the development of a theme park, an advanced seminar on the operation of indoor parks, a conference on the development of culture and tourism. The venue for the new exhibition should be the Chinese import-export fair complex. Geographically, it is located in the city of Guangzhou, which is located in China.

News from the world of exhibitions and technology: Officially called the exhibition "2020 Asia Amusement & Attractions Expo" or "AAA 2020", it plans to gather exhibitors from all over the world.

Over the past fifteen years, this exhibition has attracted trade visitors from more than five dozen countries and regions. According to the organizers, many well-known exhibitors around the world are ready to participate in the new AAA 2020 exhibition, including Chinese exhibitors such as G-Look, UNIS, Golden Horse, Wahlap, Letian, Golden Dragon, Prodigy, Wangming, and foreign brands, such as Sacoa (Argentina), Embed (Australia), Semnox (India), F2 Systems Inc (Korea), Zone Laser Tag & Hologate (Germany), Wibit Sports (Germany), Delta Strike (New Zealand), Dragonautics (Singapore) , as well as others.

Theme parks and attractions.

Photographic solutions, people moving equipment, security equipment, theater equipment and materials, travel, architecture and design, reception equipment, clothing and so on;

Water technologies.

Equipment and materials related to water, design and consulting in water parks and so on;

Playgrounds, trampoline, inflatable boats, gifts and plush toys, children's attractions and so on.

In addition, the AAA Organizing Committee continues to additionally visit major countries of the world (Russia, India, USA, Great Britain, Japan, Korea, Dubai, Turkey, Singapore, Philippines, Vietnam, Indonesia and others) to contact professionals from the entertainment industry and attractions.

The previous exhibition "AAA 2019" broke records.

Occupying 120,000 square meters for exhibition space, the 15th AAA show broke the record of 90,679 visits. Also, 1,100 exhibitors showcased their latest products and services. Organized a new focus, the IP Licensing Pavilion, reflecting the new trend "Culture + Tourism". According to the survey, 96% of exhibitors received promising results, and 94% of buyers found their products interesting.

The innovative design of the TP-Link Archer AX50 router has a classic rectangular shape with plenty of ventilation holes for cooling the device. The model has four external non-removable antennas and several LED indicators to display the status of the router.


What is the best Wi-Fi router?

The new TP-Link Archer AX50 router has been unveiled by the Chinese brand as an Intel-based device that offers users access to the latest connectivity options in a ready-to-use system. It supports the latest 802.1ax wireless standard, also known as WiFi 6, to improve overall speed and performance to prepare users for the future when upgrading existing home networking solutions.

The latest version of Wi-Fi 6 wireless technology promises to make WiFi communications much faster than the 802.11ac standard. High performance wireless (Wi-Fi 6) is now available on some mobile phones such as Samsung Galaxy S10 and Apple iPhone 11.

At the moment, many Wi-Fi 6 capable routers are extremely expensive, it is possible that the TP-Link Archer AX50 variant is designed to enable mass use of Wi-Fi 6 communication.

TP-Link Archer AX50 video review: Quick setup and how it works new model Wi-Fi 6 router

Additionally, consider what a router can do:

Wi-Fi 6 with Intel technology delivers 3x faster speeds, more capacity, and lower latency than the previous generation of Wi-Fi 5, while Intel's dual-core processor keeps you running smoothly;

Next-generation (data) speeds up to 3Gbps (2402Mbps in 5GHz band and 574Mbps in 2.4GHz band) for faster 4K video streaming, video chatting and online gaming;

The use of "revolutionary" technologies MU-MIMO and OFDMA allows you to connect more than 40 devices.

Protection with TP-Link's HomeCare antivirus, which has parental controls;

Target Wake Time technology reduces the power consumption of devices, which increases their battery life;

Easily configure your router with the powerful TP-Link Tether app in minutes;

It is backward compatible, the Archer AX50 router model supports all previous 802.11 standards and many Wi-Fi devices;

Now the word "smartphone" will not surprise anyone. Even if you do not have it, then at least once, but heard it and roughly know what it means!
But here is the salt, which is about. Not everyone knows exactly what the word smartphone means, how it appeared and how this gadget differs from a telephone, communicator or PDA. Let's try to figure this out together.

Meaning of the term Smartphone

The Russian language in our time is full of foreign words. And this term is no exception.
The word Smartphone comes from the English Smartphone, which, in turn, combines two words:
Smart- means "smart"
phone means "telephone".

Thus, it can be concluded that Smartphone is a smart phone mobile computer: both computing (processor, RAM, ROM) and communication (WiFi, 4g/LTE, Bluetooth, GPS, GLONASS).

What is a Communicator then?

Do not forget about the synonymous word - Communicator. The fact is that in their meaning both terms are actually one and the same. The confusion here appeared thanks again to the manufacturers. And that's why! At that time there were no tablets, and in their place on the market there were PDAs - a pocket personal computer. At its core, it was a small tablet on the Windows Mobile operating system. Even though he had touch screen, it was impossible to control the gadget as it is now, with the help of a finger. For these purposes, a special stylus was used, similar to a ballpoint pen (By the way, until recently, it was still found on the Samsung Galaxy Note).
And from what the manufacturer considered his offspring, it depended on how he would call it. If the developers thought that this was a phone with PDA functions, it was a “Smartphone”. If they positioned it as a PDA with phone functions, then this is a "Communicator".
Of course now, when the very concept of "Personal Pocket Computer" has simply disappeared, as well as the devices themselves representing this class, then the semantic difference between the two names of the same device has disappeared.

There was another classification option was according to the operating system installed on the device. It so happened that if the operating system is installed Microsoft Windows Mobile or Palm OS- then this is a communicator, but if the gadget is controlled by Symbian OS, then this is a smartphone. Of course, now, after some time, such a division seems strange and absurd, but then, in the early 2000s, everything was so. The funny thing is that the advent of the Android and iOS operating systems almost wiped out their predecessors. Palm OS and Symbian have practically sunk into oblivion, and Windows Mobile has been transformed into Windows Phone.

Mobile operating systems

At the moment, we can name 10 major mobile operating systems that have been the most popular over the past 15 years:

Android - iOS - Windows Phone (Mobile, CE) - BlackBerry - Symbian - Samsung Bada - FireFox OS - Palm OS - Web OS - Linux Ubuntu

Unfortunately, a large part of them are already in the past and are unlikely to receive further development. At the moment, TOP3 looks like this:

History of Smartphones

At the beginning of 2000, a new Ericsson R380 mobile phone appeared on the market. It was the first device that the manufacturer officially called a "smartphone" and from which the development of a whole class of mobile equipment began.

Ericsson R380 ran on the mobile operating system Symbian OS and had a monochrome touch screen.
Almost after him, a competitor appeared on the market - Nokia 9210.

Nokia by this time already had a whole line of communicators, but none of them were popular. They were bulky, uncomfortable and of little use. Therefore, the 9210 model was fundamentally different and, accordingly, they began to call it differently - Smartphone. That is, Nokia positioned it as an advanced phone. Then a flurry of development began, during which more and more new players joined the race - HTC, Sony, Motorola, Siemens. Have been tried absolutely different technologies and form factors (sliders, clamshells). The phones were equipped with a full QWERTY keyboard.

This continued until 2007, when a new trendsetter appeared on the scene - the iPhone smartphone on the iOS operating system from Apple.

This non-keyboard monoblock set the direction for the next decades. And a little later, its main competitor, the Android operating system, and first dozens, and then hundreds of smartphone models based on this OS, saw the light of day.

What is the difference between a smartphone and a mobile phone

1. Software stuffing. The phone just has a firmware with a certain set of functions. The communicator already uses a full-fledged operating system (IOS, Android or Windows), which allows not only to use the available features, but also to expand them by installing additional programs.

2. Hardware capabilities. Hardly anyone knows what chip and how much RAM is used on a regular push-button telephone. But on modern smartphones multi-core processors and several gigabytes of RAM are already in use. In terms of performance, such devices will outdo computers older than 5-6 years.

3. Communication capabilities: availability of WiFi, 4G/LTE, GPS, GLONASS modules.

4. Additional features: Pedometer, gyroscope, IR-port, USB.

5. Ability to work with various types of files: audio, video, documents, spreadsheets, presentations.

6. Data synchronization with Google, Apple, Microsoft, etc. cloud services.

7. Screen size. The phone does not need a large display. And with a high resolution, it simply will not be able to work due to modest hardware capabilities. Smartphones and tablets have an average screen size of 5 inches.

What is a smartphone? There are many answers to this question, but they all come down to one fundamental difference from ordinary mobile phones - the presence of an operating system that combines the functions of a telephone and a pocket computer in the device. So, we will analyze in detail what smartphones are, how they differ, what to look for when choosing.

Functionality

You can understand what a smartphone is by barely picking up an ordinary mobile phone and a device with advanced functions for comparison. Having an operating system opens up new possibilities for mobile devices. In addition to ordinary calls or sending short messages, a smartphone is able to receive e-mail, access the Internet, text editors are increasingly being installed in it to view the most popular file formats. Another distinctive feature was the ability to install third-party software on the device, including audio players, video players, and various games. Experienced programmers can create programs on their own, subsequently installing them on their smartphone. However, it is worth noting that with the development of technology, mobile phones are increasingly equipped with some of the functions that were once unique to smartphones.

Operating system

The choice of a smartphone, as a rule, is determined by the tasks that the device must cope with. Everyone's requirements can be individual, someone needs reliability and speed, someone needs a large number of applications and the ability to install third-party software. In general, operating systems can be divided into open, such as Android, and closed, as in Apple smartphones running iOS.

Appearance

What is a smartphone in terms of appearance? If earlier the first devices with the functionality of a pocket computer gave out large sizes, today the size is not decisive. Cellular telephone and a smartphone may not differ in appearance, but still, due to the use of a smartphone more and more to solve problems that require displaying a large amount of information on the screen, modern devices stand out for their large screen size. And with the development of touch control technology in smartphones, it is almost impossible to meet the usual buttons; they have been replaced by a virtual keyboard. The camera on the back of the case is also not a priority for smartphones, even the most budget phone models are equipped with a camera, the only difference is the quality of the pictures and the capabilities of the camera.

Additional features

In addition to the above-mentioned distinguishing features, the smartphone can be supplemented with the functionality of a GPS navigator, and Wi-Fi technology allows you to access the Internet with a high data transfer rate. The presence of these and other features can also play an important role in answering the question: "Which smartphone should I choose?" In any case, having made a choice in favor of a smartphone once, the user will definitely appreciate all its advantages. After all, this is the only way to understand once and for all what a smartphone is.

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