How to play the new Quake. New mode and map added to Quake Champions

Greetings Champions!


Today's update includes the brand new mode: Time Limit Duel, a new season of Free & Premium Battle Pass, champion and weapon balance changes and a ton of new QoL updates including a bunch of cool new toggle options in main menu for community-requested features like switch weapon on empty; low health warning; and show damage indicator; just to name a few.

New Game Mode: TIME LIMIT DUEL
Available only in Custom Game, Time Limit Duel is a roundless, time limit-based duel mode. Players select one Champion in the Custom Game Lobby before the match and fight for dominance until time has elapsed.

Battle Pass - Season 3
Season 3 progression and rewards available, including:
- 4 New Champion Vanities (see below)
- 1 New Summertime Outfit for B.J. Blazkowicz (see below)
- 14 new Profile Icons
- 17 new Nameplates
- 6 Goroth Lore Scrolls, earn the complete set to unlock Goroth Weapon Shaders
- 775 Platinum
- 113 Shards of Progression
- 70 Shards on Weekly Challenges
- 6 Reliquaries
- 1 XP Booster
- Extended Progression. Players who complete the Battle Pass at Level 100 unlock additional levels!

NEW VANITY ITEM: SCALEBEARER MILITARY ISSUE GUARD
Titanium enforced and ready for heavy combat.

NEW VANITY ITEM: EISEN ELECTROWELD
High-powered, portable welding kit. It even works in a vacuum and in zero-g environments.

NEW VANITY ITEM: DEATH KNIGHT CABAL IKON
Those who forged him protected this weapon with intense jealousy. He took the IKON with him after he tore through their flesh.

NEW VANITY ITEM: NYX BLUE ANGEL
Many myths still surround phantom energy, chief among them its origins. It is theorized that when Ghost Walk is activated, a hole in reality is opened to somewhere else. But where?

NEW SUMMERTIME OUTFIT FOR B.J. blazkowicz
There's no better way to spend a hot summer day than at the beach. BJ is ready for some R&R.

Quality of Life Updates

Switch on Empty: Choose whether the weapon auto-switches away when attempting to fire without ammo
- Show Damage Indicator: Choose to enable/disable the radial UI element on the HUD that shows the direction of incoming damage
- Taking Damage Warning: Choose to enable/disable the sound effect that plays every time you receive damage. When disabled, your champion pain sounds become your primary audio cue for damage received
- Low Health Warning: Choose to enable/disable the sound effect that plays when you reach 25 hp or below
- Low Health Heavy Breathing: Choose to enable/disable the Heavy Breathing VO that plays when a champion is 25 hp & below
- Champion VO Quips: Control the frequency of the Champion Quips on Frag, Assist, Respawn, and Critical Health voice overs. 0 = off, 0.5 = 50% of the time, 1.0 = always play
- Kill Beep: Control the sound effect played when killing a player to Off/Default/Ding

New Weapons available for Shards

Joining last Seasons additions of the Ebony & Ivory Shotguns, the EXTERMINATOR Railgun has been added


- Bots now strafe jump for higher skilled bots
- Bots now randomize outfits and vanities and use the full array of names that were available in Custom Game when multiple bots of the same Champion type were added
- Item pick-ups are disabled in warm-up during the pre-game countdown
- Reduced, by default, how often your Champion plays a voice over quips by 50%
- Critical Health VO: Added 3 new VO lines for each Champion. When a Champion falls below 25 HP, they can play one of these quips to let you know that you are critically low on health and should heal up.
- Removed Breakables in Ranked Modes
- In 2v2 TDM, reduced maximum respawn time from 15 to 10 seconds
- Existing users accounts will now have to abide by our name filters. In the event that your name is no longer allowed by the most recent filters, you will be prompted to rename on login.

Anarky
- Shooting & zooming delay after Injection increased 0.4 to 1.0 sec
- Max speed decreased from 680 to 625 ups
- Injection Speed ​​Boost reduced from 816 to 700 ups
- Friction 8 to 6

- Wishspeed from 35 to 30

Clutch
- Barrier Shield Protection reduced 50 to 40%


- Weapon Fire Delay after ability removed
- Reduced hitbox size

Keel
- Splash Damage Reduction increased from 10 to 15%
- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Reduced hitbox size

Scalebearer
- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Reduced hitbox size
- Weapon Fire Delay after ability reduced from 0.4 to 0.2 sec

Sorlag
- Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
- Max speed decreased from 680 to 640 ups
- Friction 8 to 6
- Ordinal Acceleration 15 to 10
- Wishspeed from 35 to 30
- Circle Strafe Friction 12 to 8
- Movement collision box reduced from 48u to 40u
- Reduced hitbox size

Strogg & Peeker
- Stroyent Cells now give 5% cooldown, in addition to healing

Starting machinegun
- Damage 9 to 8

shotgun
- Pellets “18 Pellets x 5 dmg = 90 Damage” to “20 Pellets x 4 dmg = 80 Damage”
- Pattern: “2 Rings of 9” to “2 Rings of 10”
- Pellet Knockback 1.25 to 2
- Total Knockback 22.5 to 40

Super Shotgun
- Pellets “28 Pellets x 5 dmg = 140 Damage” to “30 Pellets x 4 dmg = 120 Damage”
- Pattern “3 Rings of 9 plus 1 Centered Pellet” to “3 Rings of 10”
- Pellet Knockback 2.75 to 2
- Total Knockback 77 to 60

Nailgun and Super Nailgun
- Nail Radius 0.1 to 0 m

rocket launcher
- Direct Ground Enemy Knockback 100 to 90
- Direct Air Enemy Knockback 110 to 90
- Splash Ground Enemy Knockback 110 to 90
- Splash Air Enemy Knockback 121 to 90
-Note: Self Knockback not affected

Lightning Gun
- Ground Knockback 8.4 to 8
- Air Knockback 10.8 to 10

Fixed the Stuck on Loading Screen Bug – The game client could crash and get stuck in an internal loading screen following a match, most frequently seen following Slipgate matches
- Fixed the Daily Challenge Reroll Bug – The game client could get into a bad UI state if the player rerolled a challenge and receive a duplicate of another Daily Challenge they have already completed. This would prevent them from playing until the Daily Challenges recycle.
- Fixed memory leak found with Tri-bolt projectiles
- Reduced how far dropped items are tossed from dead players; players were getting denied their earned power-ups when killing carriers because the power-up would toss out so far in random directions.
- Duel scoreboards no longer reveal important enemy pickup information (HP earned, MH pickups, medals, xp earned hidden)
- Reduce Nail Size. This change makes nails points like our rockets so that they can pass through grates and aren't quite as easy to land.
- Fixed Galena's Totem HUD UI, which would sometimes show more than the max 3 totems
- Fixed the ability overlay (ex. Nyx blue screen fx, Doom Slayer red screen fx) were broken when players were using FXAA antialiasing
- Match Time added to Death UI HUDs in all modes
- The Contact list is now alphabetized to help players quickly locate their friends and followers
- Contact searches will no longer return banned accounts
- Added Crosshair Scale, Swear Filter, Audio Soundtrack, and this updates new batch of client options to your cloud settings so that they will migrate with you to new machines like our previous settings
- Fixed an issue that could cause your autoJump to become disabled on the backend
- Removed an outdated Clutch loading screen tip
- Reported backtick in ENEMY`S PICK fixed to ENEMY'S PICK

After the big update #13, several serious problems were discovered in the game, which were quickly fixed the next day.

Fixed an issue messing up player respawns
- fixed incorrect respawns that could be in the 4th and 5th rounds of the duel
- fixed a crash that could occur after completing a duel
- mouse sensitivity and viewing angle while aiming are returned to the previous values
- returned a randomly changed maximum armor value of BJ Blazkowicz
- fixed an issue that could cause a player to experience FPS drops or crashes if they had more than 60 lines in their contact list (friends, found or blocked people)

On August 3, at 16:00 Moscow time, an important update was released that fixed several serious problems, and also made adjustments that required the reset of some accumulations: player level, armor, weapons, accessories, skins, currency. Champions, friends, skill rating and nicknames remain the same.

New game search screen
- added a new screen for finding opponents
- the player can select several game modes to simultaneously search for rivals
- tutorial videos are now available from the opponent search screen

New social screen
- the social screen displays the players in the match and the list of blocked users
- added black list, which includes blocked people
- the player can now ignore invites to the match
- the player can now send complaints about users

Projectile problems
- fixed projectile and player synchronization issues, which should reduce the number of missed hits
- implemented lag compensation system when registering hits

engine
- Fixed an issue that caused the game to not revert to its original screen resolution after switching to borderless mode with a smaller aspect ratio
- fixed text localization problem
- updated the list of supported video cards for more correct auto-detection
- fixed an issue where a killed player could get stuck in place and become invulnerable
- fixed a problem due to which local settings were not saved correctly if Cyrillic characters were used
- fixed an issue that caused champions to not sync with moving objects

Performance
- optimized various memory leaks

Balance
- Removed Clutch's Advanced Shielding passive ability that reduces damage by 20% if the hero is standing or walking
- Clutch shield recharge time increased from 30 to 40 seconds
- Clutch health and armor swapped (was: 150/150 and 50/100, now: 100/100 and 100/150)
- Slash base armor increased from 0 to 25
- changed the system of accumulating experience
- Changed the drop rate of items from backpacks, crates and relics
- changed the cost of items and the number of shards received when they are broken

Champions
- new Dire Orb effect (Ranger active ability)
- fixed light effect from Anarki decorative banner
- fixed an issue related to the sound of the moving Anarki board
- fixed a problem with the animation of shots from two hands during the active ability of BJ Blazkowicz
- fixed an issue with BJ Blazkowicz's animation twitching when hitting him while he is not moving
- Enemies closer than 120 units (3 meters) are now always outlined
- added new Clutch acceleration icon
- fixed an issue where the Rock (repel 1000 damage with a shield) and Drill (deal 1000 damage under a shield) medals were given before the required damage was accumulated
- fixed an issue that caused missile damage to go through Clutch's shield

Weapon
- fixed an issue that caused the Lightning Gun beam to glow brighter when colliding with geometry
- fixed knockback issue from Lightning Gun, Shotgun, Rocket Launcher and Railgun
- fixed an issue that caused shards not to drop after killing a player with a saw
- new weapon pickup sound (temporary, will be changed in the future)

Daily Challenges
- fixed an issue where the Serial Killer challenge was showing the wrong icon
- fixed an issue where a player could get an already completed challenge again
- fixed an issue where daily challenge progress was not displayed

Interface/HUD
- fixed issues with displaying health and armor containers
- added yaw and pitch for mouse to settings page
- new small, but high-quality arrows-indicators of enemies
- Improved the accuracy of arrows-indicators of enemies
- fixed an issue where the player counter would remain in the lobby
- fixed a problem when a player in a party accepted an invite in a lobby and got into a custom game
- fixed an issue where some champion heads were not showing in preview

Spectator Mode
- red soul widget added to interface
- fixed the problem of splitting the beam of the Lightning Gun
- fixed issue where spectator would see red markers over blue team
- fixed issue when Clutch's shield was not visible from third person camera
- enemy display mode through walls (X-Ray) is now enabled by default
- the viewer now sees on the screen the stroke of the players corresponding to the color of the team

In-Game Changes
- fixed a problem when the player appeared in zero coordinates in the second game session
- fixed an issue where the champion would momentarily spawn at the kill scene during respawn
- fixed an issue where the session could hang on the player's presentation screen
- fixed the problem of interruption of movement when the player enters the jumppad

Sacrifice Mode
- fixed an issue where the soul indicator in the UI could remain active when the soul was not at the spawn point
- fixed a problem when the soul got stuck in any wall, and no one could pick it up even from close range
- fixed an issue where the soul could be thrown onto the high ground in the mausoleum on Burial Chamber
- fixed an issue where the soul could get stuck on the head of the statue in the mausoleum on Burial Chamber
- fixed an issue where the enemy obelisk marker overlapped the soul indicator in the UI
- fixed an issue that caused the soul effect to be displayed on weapons in first-person view
- fixed the problem of flashing indicators (POI)
- Fixed an issue where picking up a soul immediately after using an ability would cause visual effects to freeze, preventing the ability from being used until death
- fixed an issue that caused the player to not collide with the obelisk

Duel Mode
- fixed issue with incorrect display of player levels during champion and map selection
- fixed an issue where the champion in the middle was always selected on the death screen
- fixed an issue where clicking the shot with the mouse would hang when going from warm-up to champion selection
- fixed an issue where the announcer would say "5 minutes warning" during overtime
- fixed a problem when the time limit was not displayed in the results table
- Fixed an issue where champions weren't displaying their decorations during champion selection
- fixed an issue where the announcer would say "Your pick" while picking an opponent

Miscellaneous
- fixed various localization issues
- removed the inscription about confidentiality and the ban on distribution

Chat
- fixed problem with zero indents for global timestamps
- fixed issue where chat didn't work on player presentation screen
- fixed an issue where autoscroll would trigger on every new message

Shop
- fixed an issue where lootbox text was not displaying correctly
- improved appearance of the lootbox store
- when opening a loot box, the item category icon is now displayed
- opening a loot box is now accompanied by a voice when epic and legendary items fall out

Other fixes
- fixed an issue due to which nicknames of opponents were not displayed in the duel lobby
- fixed an issue that could cause a player to see their avatar for all players on the social screen
- fixed an issue where a player could subscribe to a blacklisted player
- fixed an issue where a player could get 3 Match Complete and Win medals in one duel
- fixed an issue that prevented the player from using the Print-Screen button in full screen mode

Unannounced changes
- changed lighting on maps
- changed respawns (including on the bazooka on Blood Run)
- closed some holes in the textures
- Rain is almost invisible on Ruins of Sarnath
- a small obstacle has been added to Corrupted Keep next to the Heavy Machinegun, making it harder to fall off the map
- Added art for the Heavy Machinegun sight
- Heavy Machinegun fires without scatter while aiming
- changed the sorting of guns in the points table (starter and improved side by side)
- added sound warning about running out of ammo
- added new sounds to the menu
- new champion switching effect
- new animation for some champions in the menu
- changed some design of heroes items (heads of BJ Blazkowicz)
- slightly improved intro between rounds
- added sounds of messages in the chat
- added a second server in Sydney (Australia)
Let me know if you find anything else! Known Issues
- BJ Blazkowicz max armor 75
- crashes from the game when opening the list of friends, if there are a lot of them
- Railgun changes sensitivity while aiming

Player strokes in spectator mode are now red and blue instead of red and white
- fixed an issue where spectators didn't see the shots of the players they were spectating

Tomorrow, June 28, we will release another small patch. Servers will be down from 12:00 UTC until approximately 18:00 UTC. Check the status in the launcher. Here are the fixes that will be in the patch:

engine
- fixed a performance issue that occurred when activating the Clutch ability
- fixed game crash that could result from using Tri-bolt
- fixed sync issue when one player is standing on another's head

Interface
- small changes in Clutch description
- fixed an issue where Corrupted Keep and Blood Run could show up as default maps in the non-duel leaderboard

Weapon
- Tri-bolt now gets enough ammo from crates each time he picks up
- armor now absorbs 66% of damage from all types of weapons (before, due to a bug, it absorbed 75% of damage from railgun and nail gun)

Sacrifice
- fixed an issue where a corpse could capture a soul from an obelisk while in the capture zone

Spectator Mode
- improved free camera by removing the Space and Crouch buttons that interfered with the player's movement
- Fixed an issue where spectators could see the champion podium at Blood Covenant
- stroke is now red and white

User mode
- fixed an issue where a player could unload from a match and have a different champion selected

Known Issues
- rockets sometimes penetrate Clutch's shield
- spectator settings are different from player settings and there is no way to change the assignment of buttons
- players can gain or lose points after the end of the match (after the inscription "Victory" or "Defeat")
- the soul in Sacrifice can temporarily get stuck in the wall for a few seconds
- a bright white light may appear on the Nyx appearance settings screen
- medals "Rocket Launcher God" and "Nailgun God" do not give experience
- Players can't get "Dominating" medal

Today's update will start at 13:00 UTC. Servers will be closed longer than usual. According to our estimates, until about 21:00 Moscow time. We will let you know when it's ready. Below is a list of changes. We would like to draw your attention to one of them - we have significantly reduced the delay when launching bazooka and nail gun shells. Here is a screenshot for comparison with the previous patch and Quake Live.

engine
- significantly reduced the delay between bazooka / nail gun and the appearance of the projectile (!)
- reduced polling frequency for data centers in the menu, so players will no longer see too high pings and inaccessible data centers
- improvements have been made to prevent players from disconnecting during the game
- a special slideMove physics has been introduced, smoothing out collisions with the edges of walls and ceilings during jumps (wallclipping - cutting corners, like in Quake 3/Live)

Cards
- Burial Chamber: fixed places in lava where player didn't take damage
- Burial Chamber: fixed issue with getting stuck in wall after rocket jump
- Corrupted Keep and Blood Run are now available in Deathmatch and Team Deathmatch modes
- Corrupted Keep: Fixed various collision issues with invisible obstacles
- Lockbox: improved performance
- Lockbox: fixed an issue where players could get stuck in the megahealth spot

Champions
- Anarki: injection now gives +1 to max health instead of +2% (yes, there used to be percentages)
- BJ Blazkowicz: Fixed an issue where you could gain extra health with a passive ability while in a healing pool
- BJ Blazkowicz: Fixed an issue where the hero would fire the bazooka with only one hand while the ability was active
- Clutch now has a new passive ability: the hero can dodge by double pressing the strafe button (works on the ground and in the air)
- Clutch: re-activating the ability turns on a laser drill instead of a shield for 3 seconds
- Clutch: fixed a problem with projectiles getting stuck in the shield
- Slash: Fixed active ability damage display
- Sorlag acid spit direct damage reduced from 30 to 25

Weapon
- Shotgun: pellet damage increased from 3 to 4, so direct hit damage increased from 60 to 80
- Nailgun: Increased fire rate from 100ms to 70ms, resulting in damage per second increased from 100 to 133
- Heavy Machinegun: increased damage from 9 to 10, but reduced rate of fire from 75 to 100 ms, damage per second, respectively, decreased from 120 to 100
- Heavy Machinegun with a scope: damage increased from 10 to 15, but the rate of fire has been significantly reduced from 80 to 200 ms, as a result, damage per second has decreased from 150 to 75, but the dispersion has decreased (as a result, a HMG with a scope does damage not so quickly, but more precisely, making it the perfect weapon for finishing off an opponent)
- Super Nailgun damage increased from 12 to 20, but fire rate decreased from 80 to 100ms, resulting in damage per second increased from 150 to 200
- Super Nailgun: Increased projectile momentum, making it easier to climb walls
- Tri-bolt: fixed an issue where the explosion animation was not displayed while firing and quickly switching weapons
- Tri-bolt: Added an explosion delay when the projectile hits an enemy
- Tri-bolt: Direct hit now deals 10 damage instead of 40 damage before detonating...
- Tri-bolt: ... and the explosion deals 40 damage (each projectile)

Duel Mode
- duels now last until victory in 3 rounds instead of 2 (in the future, the number of rounds can be adjusted in Custom mode)
- now only 2 columns are shown in the lobby before champion selection starts, and then 4 more are added
- fixed an issue where players in the duel lobby were overlapping UI elements
- Nicknames and selected map are now displayed throughout the map and champion selection process

Sacrifice Mode
- new improved player interface
- new indicator for the soul
- added a timer for the appearance of the soul at the point
- the soul should now be delivered to the obelisk directly by the player (you can no longer just throw it into the zone)
- fixed various issues with soul passing through the floor
- fixed various issues with soul getting stuck in level geometry
- the player carrying the soul is no longer highlighted in blue, but sees a new effect on the screen

User mode
- in Sacrifice custom mode, the team can no longer have the same champions (in the future, this limit can be configured)
- in the lobby before the start of Sacrifice there is now a new system for selecting unique champions
- fixed sync in custom mode lobby: game reacts faster when champion unlock time expires or there are not enough champions to duel
- unpurchased champions are no longer displayed in custom mode
- fixed Missing Info issue for maps and modes in Sacrifice Draft (?)

Menu
- main menu music now plays quieter when tutorial section is open
- dropdowns no longer overlap popups and notifications
- fixed a problem with the shadows from items from the loot box remaining on the floor
- fixed a problem with the inability to zoom in on an item dropped from a loot box
- Play Now button now shows clearer messages: "Launching Server" and "Connecting to server"
- Removed % from the results table after the match

Gameplay
- fixed an issue where the voiceover was counting out of sync with the timer
- fixed an issue where the player could not pick up shards or souls until the end of their fall animation
- round time now goes forward instead of backward
- during overtime, the timer turns red to distinguish from normal time
- fixed a problem with the offset of the active zones of the jumpers
- fixed an issue where players could spawn facing a wall
- fixed issue where player could move by pressing TAB on death screen
- fixed a problem when shooting from the shaft when entering the teleport led to a strong deterioration in visibility
- fixed an issue where bazooka projectiles had no effect when hitting an ally

Sound
- Added soul pickup and placement sound
- Added obelisk explosion sound
- Added charge accumulation sound when aiming
- Added sounds for switching on and off the sight
- Added sounds for entering and exiting the teleport
- Hear radius of pickups reduced from 50 to 40 meters

Spectator Mode
- added "Follow Killer" toggle
- added "Follow player with booster" toggle
- added "Follow player with soul" toggle
- added hotkey hints for switch panel
- added health and armor bars for spectators in duels
- fixed an issue where the spectator would see the ability icon instead of the soul icon when following a player carrying a soul
- fixed an issue that caused Galena's totems to be red for spectators
- fixed issue where spectator would see death screen when players had champion select screen
- fixed issue where spectator didn't see post-match sequence or scoreboard
- fixed an issue where a spectator could be kicked out of the lobby a second before the match

Unannounced changes
- added data center in Warsaw (Poland)
- Anarki and Slash can now slow climb on top of jumppads like other characters
- removed indicator of new messages from the global chat
- new sounds when hovering over main menu items
- send what else you noticed!

On June 22, at 15:00 Moscow time, the game servers will be offline for several hours for the next update. It includes various fixes and adjustments, such as for the new hero BJ and the Tri-bolt weapon. We understand that there are still stability and connectivity issues. We continue to work on this. Please continue to provide us with your feedback and information about issues (please also report the region where it happened).

Interface
- fixed issue with tri-bolt icon in frag list
- Fixed an issue with the kill icon for Scalebearer's ability
- fixed skipped photosensitivity warning

User mode
- fixed an issue where spectators would get stuck in the lobby if a new match started before they left the previous one
- fixed an issue that caused daily quest progress to not count in custom matches

Spectator Mode
- fixed an issue where viewers saw strokes that didn't match the player

engine
- ping no longer correlates with FPS and now shows the real value (in the data center selection list)
- added additional statistics in the form of a heat map
- fixed issue with Tri-bolt glow
- the swear filter is temporarily disabled (we know that this is fucking *** strictly)

Stability
- fixed game crash caused by throwing a soul and using an ability at the same time

Balance
- delay before explosion of Tri-bolt shells increased from 500 to 750 ms
- increased Tri-bolt projectile speed by 10m/s
- minimum splash damage is now 5 units
- with the active ability of BJ Blazkowicz, the speed of the shaft, machine guns, nail guns and saws now increases by 1.25 times (for the rest of the weapons, the acceleration remains the same - 1.5 times)

Sacrifice Mode
- round time increased to 60 minutes

Duel Mode
- warm-up now lasts not 15, but 40 seconds

Known Issues
- incorrect ping may appear in the second round
- a viewer with a free camera will not see the cutscene between rounds
- resizing the window can break the spectator HUD

Unannounced changes
- added data center in Sweden

We made a lot of changes that were shown at the E3 Showcase. Testing is now open daily, 24/7.

And here is a list of goodies that we brought into the game:

New champion - B.J. Blazkowicz!
- active ability: Dual Wield - two-handed shooting mode
- Passive Ability: Regeneration (Regeneration) - restores health to the nearest multiple of 25 if not taken damage for 3 seconds
- parameters: health 100/100, armor 25/50, speed 310/560
- appearance: 3 sets of items and one decoration

New weapon - Tri-Bolt!
- fires three explosive-charged projectiles that detonate after a short time
- minimal delay between projectiles allows you to focus or distribute fire

New cards
- Lockbox - new Ithagnal style arena for Sacrifice, Team Deathmatch and Deathmatch
- Blood Run - new arena in Volkerh style for duels
- Corrupted Keep - new arena in Goroth style for duels

Custom game mode
- now you can play private matches with your friends!
- the match leader can set up teams in the lobby by simply dragging and dropping players between columns
- the button to start the match will be unavailable if the number of players required for the game is not collected
- the button to start the duel will be unavailable if one of the players does not have three champions

New Spectator Mode
- spectator mode added to custom game mode
- invite friends and drag them to the spectator list to let them watch you play
- spectators can switch camera between players and rooms (arrows and numbers) or fly freely (by pressing left shift)
- By pressing X, spectators can turn on infravision to see enemies through walls

Main menu interface
- unlocked section button with tutorial videos
- updated lootbox shop
- new armor paint icons (now match their colors)

A game
- new spawn points in duels on the Ruins of Sarnath map
- reworked the location of items on all maps
- fixed a bug that prevented picking up a soul or shards before the end of their animation

Music
- new music set for Dimension of the Doomed (for Goroth-style cards: Burial Chamber and Corrupted Keep)
- new set of music for Netherworld (for maps in the style of Ithagnal: Lockbox)

Known bugs
- a party of more than 2 people can enter the custom duel lobby (extra players will not be included in the list of spectators, and after the end of the duel they will be kicked with an error requiring the game to be restarted)

Unannounced changes
- all testers were given from 300 to 1000 shards to buy clothing and weapons
- increased the height of the jumper near the shaft on the Ruins of Sarnath
- new animation of some characters in the menu
- You can select multiple data centers
- added new icons and stripes for profile design

Last time we tested some server changes, they showed great results. We continue to work on improving stability. We got a lot of good reviews and look forward to more.

engine
- fixed a problem with stuttering that appears when there is a sharp jump in performance

A game
- fixed inscription “fragged by” on the screen after suicide
- removed balcony with bazooka on Ruins of Sarnath
- fixed starting points on Blood Covenant and Ruins of Sarnath
- improved item layout in duels on Ruins of Sarnath
- fixed an issue where legendary champion items would remain in place after death

Interface
- health bars now turn yellow if less than half are left
- settings sliders no longer stay red after interacting
- changed loading order

Champion Balance
- Slash armor cap increased from 25 to 50
- Plasma trail Slash duration reduced from 5 to 3 seconds
- Slash plasma trail creation time reduced from 4 to 2 seconds
- Galena totems are no longer destroyed instantly, but withstand 50 damage
- Clutch now accelerates faster
- Visor's mid-air acceleration increased by 10%, so jumping is more efficient
- Galena speed increased from 280 to 300
- fixed acceleration for Scalebearer passive ability

Stability
- fixed random gameplay crashes in Sacrifice mode
- fixed a rare game crash when pressing the Play button

Mouse settings
- added mouse acceleration setting
- mouse sensitivity is now close to Quake Live. New range - 1 to 30
- added m_filter setting

Known Issues
- no notifications about completed tasks
- when extra time starts in a duel, information about this does not appear on the screen
- black doors on Blood Covenant map in deathmatch and team deathmatch modes

Unannounced changes
- the data center in Portland was replaced by a data center in Oregon (USA)

This testing will test the stability of the new back-end services. Therefore, the test will be short. The patch includes various minor fixes. However, we are working on a major update to address performance issues. And this test is a prerequisite for that update. We appreciate the feedback you keep sending. They help identify stability issues that we are working on. Thanks to all the testers for helping make Quake Champions even better.

Changes that the developers for some reason decided not to talk about (a part will be told in the next patch)
- added additional mouse settings: filtering, acceleration, acceleration offset, sensitivity cap
- mouse sensitivity now like in Quake Live
- removed upper shaft on Ruins of Sarnath
- completely changed the layout of items on the Ruins of Sarnath for duels
- removed secret area above mega on Ruins of Sarnath
- added new respawns for duels
- Slash health increased from 75 to 100 and maximum armor from 25 to 50 (although the menu shows the old values)
- Slash plasma trail duration reduced
- totems now have a margin of safety
- Clutch accelerates faster
- instead of a data center in London, now a data center in Ireland

As you can see, a lot of changes have been made to the Sacrifice mode based on your wishes. Please tell us what you think of them.

Sacrifice Mode
- the match now goes to win in two rounds
- obelisk capture time increased from 40 seconds to 2 minutes
- victory in the round is now awarded for 1 point
- battle time for the last percentage (99%) increased to 3 seconds
- in the scoreboard, players are sorted by experience earned, not by death
- Fixed post-match events. 1st, 2nd and 3rd places win. A normal amount of experience is given.

A game
- added collection of additional information for the study of incorrect respawns
- fixed a problem when a player in a Duel was born too close to an opponent
- Fixed a server crash when Scalebearer was killed by a telefrag using a Ranger Orb during an active ability
- fixed an issue that allowed the Gauntlet to deal too much damage
- slightly reduced the delay before firing from the Rocket Launcher

Interface
- hidden IP address of servers
- fixed animation of Nyx legs on the presentation screen
- fixed incorrect visualization of weapons on the customization screen
- Ready state duration reduced to 5 seconds

engine
- fixed a problem when a white screen appeared after starting the game

Sound
- added additional sound effects
- fixed obelisk explosion sound

Known Issues
- in the match report, players are sorted not by experience
- there are no medals for 1, 2, 3 places in the match report

Unannounced changes
- added data center in Novosibirsk

Fixed missing shaft beam issue.

All players at the start receive a Ranger and 10000 Favor. With this currency, you can rent two champions and immediately play duels. And the currency accumulated during the game can be spent on unlocking new champions. If you have already participated in previous tests, some data will be saved: nickname, hidden skill rating, open champions, friends list. Everything else will be discarded. We're continuing to fine-tune the XP system and would like to hear your feedback on this.

New Game Mode: Sacrifice (Sacrifice/Obelisks)
Steal the soul when it appears, deliver it to the obelisk and protect it to earn a point. Capture a soul while near an enemy obelisk and bring it back to your base, or give it to your teammate. To win the round, score 3 points. After winning two rounds, the team wins the game.

A game
- damage of a heavy machine gun when zooming is reduced from 12 to 10
- Rail zoom damage reduced from 100 to 90
- fixed the problem when the zoom did not turn off if you turn it on at the end of the warm-up
- shaft beam length reduced from 960 to 768
- Clutch shield cooldown increased from 40 to 30 seconds
- Clutch shield duration reduced from 10 to 5 seconds
- fixed issue where Nyx could kill while active
- fixed an issue where the effect of Anarki's ability would carry over from warm-up to play in Duel mode
- Anarki's added health now resets between rounds
- fixed issue when shards could spawn at zero coordinates on Blood Covenant
- Improved champion skins
- made some changes in rewards
- Champion skins no longer drop from Relics
- map Ruins of Sarnath is now available in duels (we would like to know your opinion!)
- Temporarily removed map intro animation to reduce waiting time

Interface
- health and armor values ​​are now better visible when taking damage (flash is now below the numbers)
- improved scrolling and text input on all screens
- ready state no longer shows 10 squares in all modes
- improved duel results report
- Skull Shotgun preview is no longer crooked
- there is no additional button in the purchase confirmation window
- added an item hunter indicator showing the number of unlocked items for the selected champion
- fixed icon overlap on customization screen
- fixed autoscrolling of incoming messages
- added option to select active display for players with dual monitors
- fixed issue when medal icons were cut off in player profile
- Improved champion animations in the main menu

Sound
- all alternative guns now have unique sounds
- the audibility of extraneous sounds is reduced
- reduced ambient volume on Blood Covenant
- all 2D gunshots (?) are now louder
- shots in the direction of the player are now louder and clearer
- 3D footstep sound is now audible farther away
- 3D enemy footstep sound is now louder than allies
- the sound of rocket explosions is now heard farther away
- added sound when Nyx jumps off the wall
- fixed footstep sounds when Nyx uses his active ability
- While Nyx's active ability is active, she no longer makes a falling sound
- changed 2D sound and rail reload sound
- changed the sound of hitting a nail gun projectile

Stability
- fixed game crash when player pastes big message in bug report window

Known Issues
- the shaft beam can disappear when the target is out of range
- the message of the day can sometimes appear in the game menu
- Sacrifice scoreboard sorted by deaths
- a soul in Sacrifice mode can continue to lie in a dead zone for 15 seconds
- players can gather a group of 5 players
- VSYNC and display selection available in windowed mode
- door textures on Blood Covenant and Cthuhlu statue on Ruins of Sarnath sometimes turn black in TDM and DM modes
- all paint icons do not match for all champions

This week we're revealing all the champions for you. This will help you choose your favorite and write us your opinion about it. We also wanted to motivate you to play duels and talk about your feelings. The warm-up in this mode is reduced to 15 seconds.

In the meantime, we continue to work on further changes, which will be announced soon. We remind you that the ban on the dissemination of information is still in effect.

In-Game Changes
- added red stroke for rivals
- Changed item layout to Blood Covenant
- fixed an issue where Quad didn't deal quadruple damage
- fixed an issue on Ruins of Sarnath where players could fall behind pillars and continue attacking other players
- fixed unintended VO spawns
- Scalebearer, Sorlag and Clutch hitboxes slightly reduced
- slightly increased speed of Scalebearer, Sorlag and Clutch
- fixed Galena hitbox issue
- Slash now has 0 initial armor instead of 25
- Fraglimit in Team Deathmatch increased from 50 to 75
- added servers from Brazil and Australia

New Game Mode: Duel
Players have been given enough in-game currency to unlock champions and try this mode.

Interface
Warm up text added

engine
- reduced chance of getting stuck in Ready state
- texture quality is automatically set to Medium when the player has 8GB of RAM
- fixed VO on main screen
- implemented additional logs for server-side detection of memory leaks and video driver crashes
- fixed bug -1 when a player started to search for a match by choosing a champion with an expired loan time

Fixed various causes of game crashes.

Deathmatch player count reduced from 10 to 8
- Team Deathmatch mode is now 4v4 instead of 5v5
- team deathmatch frag limit reduced from 100 to 50

The main thing that our efforts were focused on after the first test was improving the overall smoothness of the gameplay, fixing crashes, twitching, lags. We noticed that heavy champions Sorlag, Scalebearer and Clutch were used less often. The hitboxes of the light characters Slash, Nyx and Anarki have been slightly increased. Our internal tests showed a significant improvement.

Game crashes
- fixed game crash when opening loot boxes
- fixed various crashes during the game
- fixed crash when sending HTML code to global chat

In Game
- added automatic region selection
- fixed game freezing when picking up a quad
- fixed friezes when viewing a scoreboard on the screen after death
- fixed friezes when opening loot boxes

Interface
- the "back" button is now normally pressed
- improved messages when there are no suitable servers for the player

Technical changes

- enabled chat segmentation to correctly combine players by 100 per segment
- fixed an issue where the player could get stuck in the "Ready" state with too few players

Balance
- added additional logs to collect information about lags and disconnects
- increased hitboxes of light characters (Slash, Nyx and Anarki)

Unannounced changes
- increased cost of loot boxes

An increase in server capacity due to an unexpectedly large number of players.

Start of closed beta testing.

Galena

Ranger

Visor

Sorlag

BJ Blazkowicz

DOOM Slayer

Keel

Strogg & Peeker

death knight

Athena

Eisen

NIKS AGENT OF COMPREHENSION

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 0/50
Speed 320/-

Scalebearer GALACTIC COMMANDER

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 100/150
Speed 300/-

Anarky PUNK TRANSHUMANIST

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 0/50
Speed 320/-

Slash LADY OF BLADES

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 0/50
Speed 320/-

Clutch AWAKE MECHANISM

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 100/150
Speed 300/-

Galena UNHOLY PALADIN

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 50/100
Speed 310/-

Ranger WORMHOLE TROOP

Review

Characteristics

Characteristics Base/Max Rating
Health 125/150
Armor 50/100
Speed 310/-

Visor CYBERNITIC CLONE

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 50/100
Speed 310/-

Sorlag Sorg Flash Trader

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 100/150
Speed 300/-

BJ Blazkowicz ONE PERSON - A WHOLE ARMY

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 50/100
Speed 310/-

DOOM Slayer

Review

Characteristics

Characteristics Base/Max Rating
Health 125/100
Armor 50/100
Speed 310/-

Quake Champions is aiming for the big leagues, and for good reason. id Software's new game has it all.

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In developing

Just imagine: you are rushing, that means, jumping along narrow platforms, grab the railgun that appeared in front of your very nose, send one enemy, second, third to the next world with a well-aimed shot and ... immediately watch how your hero is torn to bloody lumps (not ) successfully arrived rocket. It pulses in your temples, and in your chest it’s as if someone is sounding the alarm – you fidget nervously in your chair and reach for the treasured Respawn button with your cursor.

If it had been the end of the 1990s, these lines would have belonged to the author of the review of the new Quake 3: Arena. But now it's 2017, and we're talking about Quake Champions, the game from the legendary ID Software. What does all this mean? And this, friends, means that Quake is back and more than ever ready to compete for the title of the main multiplayer shooter on PC.

hello from the past

The authors took the third part as the basis of the new game, this can be seen with the naked eye. The very first arena that we got to in CBT is a remake of the classic Q3DM6 map, the same one with columns, a bridge and a pack of jumps around the perimeter. But more importantly, id Software's employees managed to accurately recreate the gameplay familiar to everyone who spent hours in computer clubs in the early 2000s. The main thing in Quake Champions is your skill: accuracy, reaction speed, knowledge of the map, and a timer built into your brain that counts down the seconds until icons appear floating in the air.

These icons - weapons, health, armor or a temporary bonus that increases damage - are also greetings from the past: they appear on the map, disappear when picked up, and then are restored. Others hang out calmly for the time being, but a hot battle flares up for the guns at the beginning of the round - no one wants to meet the enemy with a rocket launcher and shoot a dozen metal nails from a nail gun in response.

And most importantly, the emotions are the same. Everyone who played Quake 3: Arena remembers how, a moment before a railgun shot, they held their breath and exhaled sharply if the deadly beam hit the enemy directly. When shooting in Quake Champions, you do the same thing, and it doesn't just apply to the railgun. Enemy missiles, for example, force you to bend over while sitting in a chair, and a shotgun forces you to run as close as possible to the enemy and put more shots into his carcass.

And while the body remembers all the relevant reflexes, familiar tricks pop up in memory: jumping, strafjumping and, of course, rocketjump, which, without the help of a springboard, will send your hero somewhere to the top. Well, and endless movement, where without it. You can't stand still in Quake Champions - they'll blow you up, cut you up, nail you down. While moving, not a single player is safe from death either, but on the run, catching a rocket in the forehead is much more difficult.

Jumping on platforms

The first card has already passed the test of time, and there can be no complaints about it. The other two are fine too. Both arenas are designed according to the local gameplay: long corridors and lots of platforms for jumping, jumps and many ledges that allow you to reach the goal without deviating from the trajectory. And the levels look decent, in the spirit of the series. Why are there lava waterfalls, bloody streams and a huge rotating eye, chained to the ground with chains.

Quake Champions looks great in general, and this is partly the merit of our compatriots, the studio Saber Interactive, which is also responsible for the graphics engine of the game. Effects, champion costumes and every detail on this or that gun - all this reminds us that once all id Software games were trendsetters in graphic fashion.

Weapons are your best friend

Shooting in Quake Champions will be possible with a machine gun, nail gun, shotgun and rocket launcher, as well as a lightning bolt and railgun. In addition, there is a saw - for cases when the cartridges have run out or the enemy has run up to you too close. And here's the thing: as the initial weapon, you can choose one of the first three barrels and then pick up an improved version of it on the map. In other words, if you revived with a shotgun in your hands, you should not run past the shotgun icon with a satisfied look - this barrel will have more damage.

Something is missing? That's right, a plasma gun, a grenade launcher and a BFG have disappeared somewhere. In the near future, we are unlikely to see them, although the developers themselves proudly recognized that they have a few more surprises in store. What exactly is at stake is hard to say. But already now you can guess why the developers decided to abandon the three classic weapons. The fact is that they already have a lot to balance in the new game.

through

Quake Champions is hardly a perfectly balanced shooter right now, otherwise id Software wouldn't be doing so many beta tests. But the characteristics of weapons and timings of icons are not yet the biggest headache, the authors do an excellent job with this. There are more questions than nine champions, each with their own unique skill.

Of course, there is no question of any division into classes - this is not for you Overwatch. All champions are on more or less equal footing, firing from the same barrels, and all of them screechingly shatter into pieces when hit by a missile. And now all fans of Quake 3: Arena have a question: "What does it mean - in more or less equal conditions?" Namely: more or less, but not equal.

The problem is those very unique skills. So, the Ranger can teleport to any point on the arena: the hero throws a luminous sphere in front of him and, when a special button is pressed again, he moves to where this sphere is located (the skill works as a translocator from Unreal Tournament 3). Or here is Galena, scattering totems that work like mines in the way of enemies. So far, nothing complicated, right? But then it gets more difficult. Nyx becomes invisible, the Visor sees all enemies through walls, and the Scalebearer simply destroys everything on the run when he activates the Bulletproof ability.

These skills are not infinite, they last for a limited time and then slowly cool down. But, firstly, they can be restored faster (with the help of bonuses), and secondly, a three-second “volhak” is enough for a skillful “Quaker” to get a noticeable advantage over enemies. I’m generally silent about “Breakthrough”: skirmishes with Scalebearer most often end with the use of this skill, and it is simply impossible to dodge or avoid a blow.

It is clear that in amateur matches you hardly notice problems with balance: everyone runs, shoots, rejoices. But Quake Champions openly claims to be a popular esports discipline, for which such an imbalance is unacceptable.

Quake Champions will be shareware: by default, one champion, the Ranger, is available to all players, and the rest can be rented for in-game currency or bought forever with real money. About those who do not want to buy heroes gradually, the developers have not forgotten either - if you wish, you can purchase the entire set of characters and forget about such a thing as free-to-play. True, there is still nowhere to go from chests: in boxes (purchased both for real and for currency) you can find skins, stripes and other cosmetics. There will be no buns that upset the balance, according to the creators (much more).

When the full version of Quake Champions will be released, the authors do not say. Yes, they have nowhere to hurry: everything is fine with the game, it remains to deal with the balance. Then it will be time to think about conquering esports heights.

Quake Champions, the new competitive shooter from id Software, was announced at E3 2016. To the cheers of the crowd, the famous studio presented the first cinematic trailer, showing the bloody battles between the game's characters.

Quake Champions is positioned as the heir to the Quake series, or rather, their multiplayer part. The game is a hurricane arena shooter. Unlike their predecessors, the characters in the novelty from id Software are different and have unique abilities, and the game, accordingly, belongs to the class-based FPS genre. Local heroes are called Champions, hence the name of the game. Supporters of classless shooters should not despair - classic DM, where all heroes are equal, is also announced.

Dynamics and old-school hardcore from Quake Champions are rushing. Crazy speed, legendary rocket jumps and the skill of the player - that's what the developers are betting on. At the moment, Quake Champions is only announced for the PC platform.

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