Fallout 4 not all mods work. Mods don't work in the latest version? Problem solved

Warning!
The installation instructions below are general, so always follow the instructions provided by the author of the specific mod.
Replacing game files may compromise or damage the integrity of your game, so do so at your own risk and discretion.
Using some modifications may make it impossible to save. Always have backup copies of your saves with you.

Nexus Mod Manager

(automatic installation)


Installing mods manually is quite risky as it can damage your game. will secure and simplify the entire process by providing users with an easy way to download, install, activate and remove mods, all in one window.

explains clearly and easily how to use this utility in this video. Enjoy watching and good luck with your knowledge.


Attention! The information below applies to manual installation of mods for the game, that is, if you sent Nexus Mod Manager to the Daedra =)

Brief description of manual installation

1. Along the path "My Documents/My Games/Fallout 4" find the file Fallout4Prefs.ini and edit it: add "bEnableFileSelection=1" (without quotes)

2. Go to the folder C:\Users\Username\AppData\Local\Fallout4. Open plugins.txt. Add a new line to it called “NAME.esp” after “Fallout4.esm” (without quotes)

3. Save and close.

4. Select plugins.txt and right-click on “Properties” and check “read-only”.

5. Add the esp you selected to the Data folder, which is located in the root of Fallout 4

6. Do everything the page says.

Full description of manual installation


How to activate mods for Fallout 4?
Find your game directory, for example “Documents/ My Games/ Fallout 4”
- Inside the folder you will find many files with the extension ini (ini files). Check "Fallout4Prefs.ini" and "Fallout4.ini".
- Click the right mouse button. Make sure that these files are not marked as “already open”, otherwise you risk opening them with another program.
- Open “Fallout4Prefs.ini” with your favorite text editor.
- Scroll down to the bottom of the file and find the Launcher line. Right below it, enter the following: bEnableFileSelection=1.
- Save changes and exit.
- Now open Fallout4Custom.ini in the same way. Please note that this file was changed from Fallout4.ini to this one (Fallout4Custom.ini) after installing version 1.2 update
- Now enter the following in the file

blnvalidateOlderFiles=1
sResourceDataDirsFinal=
- Save and exit.
- Now you are ready for mods =)

Installing mods manually
First of all, you will need an archiver to open archives with mods. OrdinaryWinrar or 7Zipwill cope with this quite well.
- Find the Data folder
Mods should be installed at this address
- If you have a Steam version of the game, then most likely you will find the necessary folder here
C:\Program Files\Steam\steamapps\Common\Fallout 4\Data
But this could be the second way. In Steam, right-click on the game shortcut and then: - Properties\u003e Local Files\u003e Browse Local Files\u003e (Properties-Local files-Display local files)
- Then open the DATA folder

Installing "unorganized" mods(this applies to mods whose files are scattered throughout the archive in a chaotic order and must be manually copied to the game folder)
- Just drag (copy) the files from the archive into the Data folder, if the files in the archive are already placed in a similar folder, then just copy the entire folder to the game directory.
If everything is done correctly, then when you load the game, your mods will work.

Installing plugins
Plugins are mods whose files are in the ESP extension (according to the source from NexusWiki). These are also copied to the Data folder and must be activated in the plugins. Txt
- The procedure is the same as the previous category.
After copying to the folder, the plugins need to be activated (read below!) otherwise they will not work when the game starts.

Plugin activation
Unlike small mods, plugins in Fallout 4 must be activated by adding them to plugins. Txt, otherwise they simply won't work.
- Find the file plugins.txt itself, it is located in the Fallout 4 AppData folder.


Now read carefully!


The folder itself may be hidden by default settings. To make it visible, go to Start - Control Panel - Folder Options. In the folder options window, open the cell called “View”, go down and check the box in front of “Show hidden folders, files and drives”.


Now the “invisible folder” you are looking for can be found here:
“C:/Users/[Your name, for example in most cases “Admin”]/AppData/Local”
- Now launch Fallout 4 Launcher, but don't launch the game! Then get out of it. This will add new plugins to the plugins. Txt.
- Now open plugins. Txt in the Fallout 4 AppData folder
- Make sure that new plugins appear in the list. Are you sure?"Voila shmuala", now you can try them out in the game =)

If you did everything according to the instructions, then the mod that you installed should now be in the list of this file ( plugins. Txt), after launching Fallout 4 Launcher. If it’s not there, then don’t cry and add it manually. Just enter the full name and its extension (in our case ESP).
Now just go in and play!

How to remove mods and plugins manually?
Warning! Do not delete game files! This will most likely end with you having to reinstall the game. The best solution is to use Nexus Mod Manager, it will do everything for you.

Removing mods
- Go to the DATA folder and find all the files that were in the archive.To be sure, open the archive and take a look. Then delete them.
If some files were added to the game to replace game files, deleting them will likely break the game!

Removing plugins
- Find the plugin files and delete them from the Data folder
Removing plugins is a little safer than deleting mods, since they contain everything in themselves and do not replace game files.

Deactivating plugins
Plugins can also be simply disabled.
- Go to plugins.Txt and delete the name of the plugins. In general, the procedure is a complete inversion of what you did to activate the plugin. Forgot? Read from above.


How to check the integrity of the game?
If you need to check the integrity of the game(that it is not yet damaged to the point where it will crash or not work at all), Steam has one tool for this purpose.


- Go to “Uncle Gabe’s store”, right-click on the game shortcut and then follow the scheme:
Properties > Local Files > Verify Integrity of Game Cache


If you have the Russian version, it should be something like this: “Properties - Local files - Check game integrity”(there may be slightly different words, unfortunately I don’t use Steam, but in general, focus on something of this type)


This operation will check whether your game is working or not, but it may also disable some mods that were installed before the operation.

I decided to write this instruction because every day I come across comments from people who have difficulty installing modifications..

Important! The latest patch is preventing you from connecting mods? There is a solution!

A) Update Nexus Mod Manager to version 0.61.3

or:

1) Open Nexus Mod Manager
2) Launch the game and wait for the launcher to launch.
3. Re-enable mods in Nexus Mod Manager
4) Click "Play"

Alternatively, you can enable mods and then set C:\Users\UserName\AppData\Local\Fallout4\plugins.txt to read-only.
Step 1: Prepare for installation.
Until the official editor for Fallout 4 is released, we will not be able to enable modifications without these steps. So let's start with the following:

1. Open the My Documents/My Games/Fallout 4 folder
2. Inside you will see the Fallout4Prefs.ini and Fallout4Custom.ini (now this file, not Fallout4.ini)
3. Right-click on each of them and in the properties make sure that “read only” is not checked.
4. Open Fallout4Prefs.ini with any text editor (notepad will do)
At the very bottom of the file you will see a section. Just below it, paste the following text:

bEnableFileSelection=1
5. Save the file and close it.
6. Open Fallout4Custom.ini with any text editor
Find the following line:

7. Add (or correct) the following values
bInvalidateOlderFiles=1
sResourceDataDirsFinal= This will allow Fallout 4 to use the resources in unpacked form (by default, all Fallout 4 resources are stored in ba2 archives.)
8. Save the file and close it. Now you can install modifications.

Step 2: Installing Mods
I highly recommend using Nexus Mod Manager to install and connect, but you can also use Mod Manager. However, please note that Mod Manager has already been discontinued and NMM (Nexus Mod Manager) is the best option. At least until the release of the stable version of Mod Organizer, which I will also write about after its release.

Installing Nexus Mod Manager:
1. Download.
2. In the archive you will find 2 versions - an older one (for Windows XP) and a newer one, for all modern versions of Windows.
3. Install the version that suits you.



4. Launch the installed program. By default, it will scan your system for compatible games the first time. You can cancel the search for certain games, wait until the program completes the search, or independently select the folders of the games that you have installed. To confirm the found directories, click the green checkmark. After the installed games are selected (automatically or by manually specifying the game folder), click OK from below.



5. Select the desired game and click "OK".



6. Next you will see a program window with “plugins” and “mods” tabs with many categories. Don't be scared, it's not that scary. The plugins tab is designed to directly connect and disable already installed mods. The mods tab is for installing and removing them.

Types of modifications and installation:
1. Have you already downloaded the modification? Amazing! Let's take a quick excursion into what the resources and type of modifications can be:
Open the archive with 7z. Look what's inside.

  • Several folders with several versions of the mod, no fomod folder - sorry guys, this mod will have to be installed manually and then connected through the Plugins tab in the Nexus Mod Manager.

  • A single esp or esm file or several such files in one folder - can be installed immediately via Nexus Mod Manager
  • Any files, there is a fomod folder - this archive is ready for easy installation via Nexus Mod Manager
  • Esp or esm and folders textures, meshes, interface or any of those that we registered in sResourceDataDirsFinals above - can be installed immediately via Nexus Mod Manager
This is a general instruction; for more detailed instructions on each mod and the contents of its archive, see the page of the mod itself.

Installation via NMM:
2. Install the modification. If the archive is ready to be installed via NMM, click the big green plus (add mod from file) and select the downloaded archive.


The name of the mod will appear in the list of modifications in one of the tabs. Select it and click the green checkmark on the left. If the author created a fomod installer, then you will see an installer window with an option like this:



If there is no installer, then the program will simply install the mod. On the bottom right you can see the installation status - the more mods, the longer the installation will take. Texture modifications weighing a gigabyte or more can take quite a long time to install.



3. If you installed a modification with esp or esm files, then you will see new entries in the “plugins” tab. If the modification did not contain esp or esm files, then nothing should appear in the list. The installed one should appear in the "data" folder. You can easily check this by finding the same folders with files from the mod archive in the "data" folder.


4. Everything is ready, you can play.

Manual installation:
1. Unpack the archive with the modification. Transfer the contents of the archive to the "Fallout 4/Data" folder. For example, your archive contains an esp file and a textures file. The esp file should be located at Fallout 4/Data, textures folder - also Fallout 4/Data

Hello friends! In this guide, I will tell you how to install mods on Fallout 4 manually or automatically. Just strictly follow the instructions, and installing modifications will not cause you any problems.

Manual installation of mods for Fallout 4

Mods for Fallout 4 are divided into two types: resource mods and plugins. Resource mods are files and folders that must be placed in the “Data” folder in the root directory of the game. Plugins also need to be copied to this folder, however, they still need to be connected. Let's get started!

Installing resource mods on Fallout 4

The first thing you need to do is set up the game's configuration files for the mods to work. To do this, follow the following instructions:

  1. Go to folder C:\Users\Username\Documents\MyGames\Fallout4 and open the file with notepad Fallout4Prefs.ini.

Find the heading structure in this file and make sure it contains the line: bEnableFileSelection=1 If suddenly this line is not there, then enter it and save the file.

  1. Open the file with notepad Fallout4.ini, which is located in the same folder and find the design with the title .
  2. In this design, find the line sResourceDataDirsFinal=STRINGS\.
  3. Replace the found line with the following:

sResourceDataDirsFinal=STRINGS\, TEXTURES\, INTERFACE\, SOUND\, MUSIC\, VIDEO\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\

  1. Save your changes and close the file.

Now you can from our website and install them into the game. The archive you downloaded may contain one or more folders. All resource mods are placed in the Data folder, which is located in the root directory of the game (where the Fallout4Launcher.exe file is located).

If you find the Data folder in the archive, then move it to the game folder and agree to replace the files if necessary. There may also be other folders in the archive (for example, Textures, Sound, Meshes and others) - they must be copied specifically to the DATA folder.

This completes the manual installation of resource mods. Let's figure out how to install plugins.

Installing ESP and ESM plugins for Fallout 4

Installing plugins is a little different from installing resource mods. In the archive with the mod you will find a file in esp or esm format. They need to be moved to a folder Fallout4\Data, just like resource mods. Now let's move on to connecting plugins:

  1. Find the file plugins.txt located at C:\Users\Username\AppData\Local\Fallout4.

Important! The AppData folder may be hidden by the system. To make this folder visible, do the following:

  • Select "Control Panel" from the Start menu;
  • Click on the “Folder Options” section;
  • In the window that opens, go to the “View” tab;
  • Scroll to the very bottom and check the box next to “Show hidden files, folders”;
  • Click the Apply button.

  1. Right-click on the file and select “Properties”.
  2. Uncheck the “Read Only” box and click the “Apply” button.

  1. Open the file with notepad and immediately after the line Fallout4.esm, insert the full name of the downloaded mod with extension (for example, LongerPowerLines3x.esp).

  1. Save and close the file.
  2. Set the "Read Only" attributes for the plugins.txt file again

Video instructions for manual installation of mods:

That's all! You have learned how to install resource mods and plugins for Fallout 4 manually. It's time to talk about automatic installation.

Automatic installation of mods in Fallout 4

Installing mods using the Fallout 4 Mod Manager program is easy and simple. You don't have to manually make changes to configuration files - the program will do everything for you.

  1. Download from our website;
  2. Unpack the archive with the program and run the file Fallout4ModManager.exe;
  3. Click the “Install” button and select the archive with the mod on your computer;
  4. Click the “Install” button again, after which the mod will be automatically installed;
  5. Check the box next to the desired mod in the left window to activate it.

As you can see, automatic installation of mods for Fallout 4 is much easier than manual installation. All you need is to download the mod and specify the path to it in the program.

Guys and girls, I really hope that this guide helped you understand how to install mods on Fallout 4. Criticism and constructive suggestions in the comments are welcome.

Hello to all fans of the game Fallout 4. In this guide, I will tell you how to install mods for the game Fallout 4 correctly and without errors. To avoid errors after installing modifications, strictly follow the instructions located just below. There are two types of installing mods in the game Fallout 4: manual and automatic. Let's get started!

To install mods automatically in Fallout 4, you will need the Mod Manager program. Thanks to it, you can easily install various modifications to the game, and you do not have to manually make changes to the configuration files.

How to use Mod Manager?

  • Download Fallout4 Mod Manager from our website;
  • Unpack the downloaded archive and run Fallout4ModManager.exe;
  • Click on the “Install” button, then select the archive with the mod on your PC;
  • After selecting the mod, click on the “Install” button again.
  • Next, the mod will be automatically installed in the game Fallout 4;
  • Place a checkmark next to the desired mod in the left window to activate it. See screenshot below.

Manual installation of mods for the game Fallout 4 differs from automatic installation, and is divided into two types: plug-ins and resource ones. Resource mods are files and folders that are copied to the root folder of the game called “Data”. Plugins also need to be moved to the same folder, but in addition they also need to be connected. Now we will look at an example of installing these types of modifications in the game Fallout 4.

For mods to work, the first thing you need to do is set up the game configuration files. An example is given below:

  • Go to the folder: C:\Users\Username\Documents\My Games\Fallout4.
  • Using notepad, open the Fallout4Prefs.ini file.

We are looking for a structure in the file with the title . The main thing is that the line is written there: bEnableFileSelection=1. If this line is not there, then we write it manually ourselves. See screenshot below.

  • Open the file with notepad ini, which is located in the same folder and find the design with the title .
  • In this design, find the line sResourceDataDirsFinal=STRINGS\.
  • Replace the found line with the following: sResourceDataDirsFinal=STRINGS\, TEXTURES\, INTERFACE\, SOUND\, MUSIC\, VIDEO\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
  • Save your changes and close the file.

Now you know how to install resource mods in the game Fallout 4. If you find the Data folder in the archive, then move it to the game folder, agreeing to the replacement.

Installing plugins for Fallout 4

Plugins include ESP and ESM files. They are moved to the Fallout 4/Data folder, as well as resource folders. But they need to be connected. See example below:

  • We are looking for a file called plugins.txt, which is located C:\Users\Username\AppData\Local\Fallout
  • Right-click on the file and select “Properties”

We find the inscription “Read only”, uncheck the box and click apply. See screenshot below.

  • Using notepad, open the file and immediately after the line Fallout4.esm, insert the full name of the mod. For example: LongerPowerLines3x.esp. Look at the screen below:

  • Save and close the file
  • Set the “Read Only” attribute for the plugins.txt file
  • We play our favorite game.

Video instructions for installing mods for Fallout 4

Ladies and gentlemen, I know very well that true craftsmen have already found a solution to this problem, but I have not found a clear sequence of actions. The four do not want to accept the fashions they installed themselves in any way as they are.

The topic was created for people like me, who are completely ignorant of this witchcraft, settings and Nexus Mod Manager. Here I will tell my story of the war with .ini extension files, and in the process I will try to put together a new algorithm for installing modifications.

Faced with the fact that using an account on Steam was becoming expensive (I won’t mention the details), I had to download the pirated version. My license, crippled by incorrectly installed ENB and modifications, was successfully demolished, and version 15 was installed in its place. Deciding not to waste time on trifles, along with the repack I installed the entire three DLCs, patching everything that was possible.

Having launched the game to check its functionality, I was ready to see: “There is not a single mod, screw it, your fancy settlements will be demolished when loading a save.” Indeed, most of the modifications were not activated. Except for the ill-fated Safe SSEx. For some unknown reason, he was alive and well, although he was not listed in the “modifications” tab. Nothing flew out. Everything worked.

However, all the other modifications that I reinstalled did not want to work. We had to conduct an investigation.

I will not describe in detail all my attempts to combine the necessary lines so that the game understands me. But in the end, I succeeded. The reason was incredibly simple, it seems to me.

So here it is. When reinstalling the game, the "plugins" file was slightly overwritten. Instead of Fallout4.esm, the game wrote something like:

* This is a leaflet for plugins, we respectfully ask you in English not to touch it, blah blah blah *

Do you see these stars? SSEx worked because it was the first mod in the order of loading, and came exactly after them:

Blah blah * SSEX.esp

During the investigation, the inscription along with the asterisks was destroyed, and the game also destroyed SSEx. Fortunately, everything has now been restored. The game also added SSEx to the DLC list. I don’t know when I did it, but everything works and I’m happy.

Considering the initial requirements for installing modifications, what we have at the moment:

1. In the Fallout4Prefs file, in the “Launcher” column, the line “bEnableFileSelection=1” (without quotes) is written. This has not changed.

2. In the Fallout 4 folder (...Folder with username/AppData/Local/Fallout 4) we have two files: plugins and dlc-list. Personally, I (see screenshot No. 1) have duplicated mod files in both places. I don't know how important this is.
3. And finally, PUT THOSE FUCKING STARKS AT THE BEGINNING when you write mod names in the plugin list!

Two installed working mods:

As confirmation, here is a screenshot of a working mod against the background of buildings from the latest addition:

I really hope that the information provided will be useful to someone. If anyone would like to add something, you are welcome.)

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